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Manifest-Version: 1.0 | ||
Created-By: 1.6.0 | ||
Main-Class: net.minecraft.server.MinecraftServer | ||
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mc-dev | ||
====== | ||
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This repository contains [automatically generated](https://github.com/Bukkit/Bukkit-MinecraftServer/) decompiled sources of a (internally renamed) minecraft_server.jar. The original minecraft_server.jar (and therefor this code) is copyrighted by [Mojang AB](http://www.mojang.com). |
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package net.minecraft.server; | ||
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import java.util.ArrayList; | ||
import java.util.List; | ||
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public class AxisAlignedBB { | ||
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private static List g = new ArrayList(); | ||
private static int h = 0; | ||
public double a; | ||
public double b; | ||
public double c; | ||
public double d; | ||
public double e; | ||
public double f; | ||
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public static AxisAlignedBB a(double d0, double d1, double d2, double d3, double d4, double d5) { | ||
return new AxisAlignedBB(d0, d1, d2, d3, d4, d5); | ||
} | ||
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public static void a() { | ||
h = 0; | ||
} | ||
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public static AxisAlignedBB b(double d0, double d1, double d2, double d3, double d4, double d5) { | ||
if (h >= g.size()) { | ||
g.add(a(0.0D, 0.0D, 0.0D, 0.0D, 0.0D, 0.0D)); | ||
} | ||
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return ((AxisAlignedBB) g.get(h++)).c(d0, d1, d2, d3, d4, d5); | ||
} | ||
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private AxisAlignedBB(double d0, double d1, double d2, double d3, double d4, double d5) { | ||
this.a = d0; | ||
this.b = d1; | ||
this.c = d2; | ||
this.d = d3; | ||
this.e = d4; | ||
this.f = d5; | ||
} | ||
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public AxisAlignedBB c(double d0, double d1, double d2, double d3, double d4, double d5) { | ||
this.a = d0; | ||
this.b = d1; | ||
this.c = d2; | ||
this.d = d3; | ||
this.e = d4; | ||
this.f = d5; | ||
return this; | ||
} | ||
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public AxisAlignedBB a(double d0, double d1, double d2) { | ||
double d3 = this.a; | ||
double d4 = this.b; | ||
double d5 = this.c; | ||
double d6 = this.d; | ||
double d7 = this.e; | ||
double d8 = this.f; | ||
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if (d0 < 0.0D) { | ||
d3 += d0; | ||
} | ||
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if (d0 > 0.0D) { | ||
d6 += d0; | ||
} | ||
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if (d1 < 0.0D) { | ||
d4 += d1; | ||
} | ||
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if (d1 > 0.0D) { | ||
d7 += d1; | ||
} | ||
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if (d2 < 0.0D) { | ||
d5 += d2; | ||
} | ||
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if (d2 > 0.0D) { | ||
d8 += d2; | ||
} | ||
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return b(d3, d4, d5, d6, d7, d8); | ||
} | ||
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public AxisAlignedBB b(double d0, double d1, double d2) { | ||
double d3 = this.a - d0; | ||
double d4 = this.b - d1; | ||
double d5 = this.c - d2; | ||
double d6 = this.d + d0; | ||
double d7 = this.e + d1; | ||
double d8 = this.f + d2; | ||
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return b(d3, d4, d5, d6, d7, d8); | ||
} | ||
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public AxisAlignedBB c(double d0, double d1, double d2) { | ||
return b(this.a + d0, this.b + d1, this.c + d2, this.d + d0, this.e + d1, this.f + d2); | ||
} | ||
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public double a(AxisAlignedBB axisalignedbb, double d0) { | ||
if (axisalignedbb.e > this.b && axisalignedbb.b < this.e) { | ||
if (axisalignedbb.f > this.c && axisalignedbb.c < this.f) { | ||
double d1; | ||
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if (d0 > 0.0D && axisalignedbb.d <= this.a) { | ||
d1 = this.a - axisalignedbb.d; | ||
if (d1 < d0) { | ||
d0 = d1; | ||
} | ||
} | ||
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if (d0 < 0.0D && axisalignedbb.a >= this.d) { | ||
d1 = this.d - axisalignedbb.a; | ||
if (d1 > d0) { | ||
d0 = d1; | ||
} | ||
} | ||
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return d0; | ||
} else { | ||
return d0; | ||
} | ||
} else { | ||
return d0; | ||
} | ||
} | ||
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public double b(AxisAlignedBB axisalignedbb, double d0) { | ||
if (axisalignedbb.d > this.a && axisalignedbb.a < this.d) { | ||
if (axisalignedbb.f > this.c && axisalignedbb.c < this.f) { | ||
double d1; | ||
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if (d0 > 0.0D && axisalignedbb.e <= this.b) { | ||
d1 = this.b - axisalignedbb.e; | ||
if (d1 < d0) { | ||
d0 = d1; | ||
} | ||
} | ||
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if (d0 < 0.0D && axisalignedbb.b >= this.e) { | ||
d1 = this.e - axisalignedbb.b; | ||
if (d1 > d0) { | ||
d0 = d1; | ||
} | ||
} | ||
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return d0; | ||
} else { | ||
return d0; | ||
} | ||
} else { | ||
return d0; | ||
} | ||
} | ||
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public double c(AxisAlignedBB axisalignedbb, double d0) { | ||
if (axisalignedbb.d > this.a && axisalignedbb.a < this.d) { | ||
if (axisalignedbb.e > this.b && axisalignedbb.b < this.e) { | ||
double d1; | ||
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if (d0 > 0.0D && axisalignedbb.f <= this.c) { | ||
d1 = this.c - axisalignedbb.f; | ||
if (d1 < d0) { | ||
d0 = d1; | ||
} | ||
} | ||
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if (d0 < 0.0D && axisalignedbb.c >= this.f) { | ||
d1 = this.f - axisalignedbb.c; | ||
if (d1 > d0) { | ||
d0 = d1; | ||
} | ||
} | ||
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return d0; | ||
} else { | ||
return d0; | ||
} | ||
} else { | ||
return d0; | ||
} | ||
} | ||
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public boolean a(AxisAlignedBB axisalignedbb) { | ||
return axisalignedbb.d > this.a && axisalignedbb.a < this.d ? (axisalignedbb.e > this.b && axisalignedbb.b < this.e ? axisalignedbb.f > this.c && axisalignedbb.c < this.f : false) : false; | ||
} | ||
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public AxisAlignedBB d(double d0, double d1, double d2) { | ||
this.a += d0; | ||
this.b += d1; | ||
this.c += d2; | ||
this.d += d0; | ||
this.e += d1; | ||
this.f += d2; | ||
return this; | ||
} | ||
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public AxisAlignedBB e(double d0, double d1, double d2) { | ||
double d3 = this.a; | ||
double d4 = this.b; | ||
double d5 = this.c; | ||
double d6 = this.d; | ||
double d7 = this.e; | ||
double d8 = this.f; | ||
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if (d0 < 0.0D) { | ||
d3 -= d0; | ||
} | ||
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if (d0 > 0.0D) { | ||
d6 -= d0; | ||
} | ||
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if (d1 < 0.0D) { | ||
d4 -= d1; | ||
} | ||
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if (d1 > 0.0D) { | ||
d7 -= d1; | ||
} | ||
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if (d2 < 0.0D) { | ||
d5 -= d2; | ||
} | ||
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if (d2 > 0.0D) { | ||
d8 -= d2; | ||
} | ||
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return b(d3, d4, d5, d6, d7, d8); | ||
} | ||
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public AxisAlignedBB b() { | ||
return b(this.a, this.b, this.c, this.d, this.e, this.f); | ||
} | ||
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public MovingObjectPosition a(Vec3D vec3d, Vec3D vec3d1) { | ||
Vec3D vec3d2 = vec3d.a(vec3d1, this.a); | ||
Vec3D vec3d3 = vec3d.a(vec3d1, this.d); | ||
Vec3D vec3d4 = vec3d.b(vec3d1, this.b); | ||
Vec3D vec3d5 = vec3d.b(vec3d1, this.e); | ||
Vec3D vec3d6 = vec3d.c(vec3d1, this.c); | ||
Vec3D vec3d7 = vec3d.c(vec3d1, this.f); | ||
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if (!this.a(vec3d2)) { | ||
vec3d2 = null; | ||
} | ||
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if (!this.a(vec3d3)) { | ||
vec3d3 = null; | ||
} | ||
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if (!this.b(vec3d4)) { | ||
vec3d4 = null; | ||
} | ||
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if (!this.b(vec3d5)) { | ||
vec3d5 = null; | ||
} | ||
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if (!this.c(vec3d6)) { | ||
vec3d6 = null; | ||
} | ||
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if (!this.c(vec3d7)) { | ||
vec3d7 = null; | ||
} | ||
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Vec3D vec3d8 = null; | ||
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if (vec3d2 != null && (vec3d8 == null || vec3d.b(vec3d2) < vec3d.b(vec3d8))) { | ||
vec3d8 = vec3d2; | ||
} | ||
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if (vec3d3 != null && (vec3d8 == null || vec3d.b(vec3d3) < vec3d.b(vec3d8))) { | ||
vec3d8 = vec3d3; | ||
} | ||
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if (vec3d4 != null && (vec3d8 == null || vec3d.b(vec3d4) < vec3d.b(vec3d8))) { | ||
vec3d8 = vec3d4; | ||
} | ||
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if (vec3d5 != null && (vec3d8 == null || vec3d.b(vec3d5) < vec3d.b(vec3d8))) { | ||
vec3d8 = vec3d5; | ||
} | ||
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if (vec3d6 != null && (vec3d8 == null || vec3d.b(vec3d6) < vec3d.b(vec3d8))) { | ||
vec3d8 = vec3d6; | ||
} | ||
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if (vec3d7 != null && (vec3d8 == null || vec3d.b(vec3d7) < vec3d.b(vec3d8))) { | ||
vec3d8 = vec3d7; | ||
} | ||
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if (vec3d8 == null) { | ||
return null; | ||
} else { | ||
byte b0 = -1; | ||
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if (vec3d8 == vec3d2) { | ||
b0 = 4; | ||
} | ||
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if (vec3d8 == vec3d3) { | ||
b0 = 5; | ||
} | ||
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if (vec3d8 == vec3d4) { | ||
b0 = 0; | ||
} | ||
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if (vec3d8 == vec3d5) { | ||
b0 = 1; | ||
} | ||
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if (vec3d8 == vec3d6) { | ||
b0 = 2; | ||
} | ||
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if (vec3d8 == vec3d7) { | ||
b0 = 3; | ||
} | ||
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return new MovingObjectPosition(0, 0, 0, b0, vec3d8); | ||
} | ||
} | ||
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private boolean a(Vec3D vec3d) { | ||
return vec3d == null ? false : vec3d.b >= this.b && vec3d.b <= this.e && vec3d.c >= this.c && vec3d.c <= this.f; | ||
} | ||
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private boolean b(Vec3D vec3d) { | ||
return vec3d == null ? false : vec3d.a >= this.a && vec3d.a <= this.d && vec3d.c >= this.c && vec3d.c <= this.f; | ||
} | ||
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private boolean c(Vec3D vec3d) { | ||
return vec3d == null ? false : vec3d.a >= this.a && vec3d.a <= this.d && vec3d.b >= this.b && vec3d.b <= this.e; | ||
} | ||
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public void b(AxisAlignedBB axisalignedbb) { | ||
this.a = axisalignedbb.a; | ||
this.b = axisalignedbb.b; | ||
this.c = axisalignedbb.c; | ||
this.d = axisalignedbb.d; | ||
this.e = axisalignedbb.e; | ||
this.f = axisalignedbb.f; | ||
} | ||
} |
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