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7 changes: 0 additions & 7 deletions .gitignore
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1 change: 1 addition & 0 deletions Cult/01-Temple/07_Episode/Caption_1.md
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![](map_caption_1.jpeg)
1 change: 1 addition & 0 deletions Cult/01-Temple/07_Episode/Caption_2.md
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![A vast biological laboratory chamber with walls of living tissue and pulsing organic machinery. Tubes of flowing fluids connect growth pods filled with mutating specimens. Victorian-era scientific equipment merged with living flesh. Biopunk horror meets gothic architecture, with eerie bioluminescent lighting.](illustration_caption_2.jpeg)
1 change: 1 addition & 0 deletions Cult/01-Temple/07_Episode/Caption_3.md
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![The First Experiment in its final form, a perfect fusion of flesh and evolution. Surrounded by mutation waves and organic machinery. Anatomical horror meets scientific precision. Victorian laboratory equipment merged with living tissue. Bioluminescent horror scene with mutation effects.](illustration_caption_3.jpeg)
226 changes: 226 additions & 0 deletions Cult/01-Temple/07_Episode/Episode.md
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## Laboratory of Flesh 🧬
### A Chamber of Biological Horror for 4-6 Adventurers of Levels 4-6

*"Where flesh dreams of becoming..."*

### Part I: The Descent into Form 🫀

#### Initial Entry
Through membranous doors, adventurers enter a vast chamber that breathes and pulses with life. Walls of living tissue contract rhythmically, while organic machinery processes unknown biological materials. The air is thick with spores that whisper evolutionary secrets.

The Pattern, a living blueprint of shifting forms, materializes: *"Welcome to where flesh transcends..."*

#### Environmental Features
- Organic machinery pulsates ceaselessly
- Living fluids flow through tissue-tubes
- Spore-thick air carries mutation
- Walls breathe and digest
- Membrane windows filter strange light

### Part II: The Architecture of Evolution 🧫

#### Evolution Chambers
*Where flesh dreams new dreams*
- Size: Vast and growing
- Visibility: Organic haze
- Temperature: Blood-warm
- Movement: Constant transformation

**Environmental Effects (check every 10 minutes):**
1. Mutation Exposure (DC 14 CON)
2. Form Shifting (DC 13 DEX)
3. Pattern Integration (DC 15 WIS)
4. Evolution Pull (DC 12 STR)

#### Chamber Structure

1. **The Growth Pods**
- Living incubators
- Mutation pools
- Tissue forges
- Form laboratories

2. **The Living Core**
- Neural networks
- Organic processors
- Flesh laboratories
- Evolution chambers

3. **The Flesh Foundry**
- Form sculptors
- Pattern weavers
- Shape incubators
- Evolution pools

### Part III: Denizens of Form 👥

#### Tissue Hunters
*"They seek the perfect shape..."*
- HP: 44 | AC: 15
- Attack: Form Rend (+6) 1d8+3
- Special Abilities:
- Shape Steal
- Pattern Recognition
- Form Absorption
- Evolution Sense

#### Growth Horrors
*"Failed dreams of flesh..."*
- HP: 38 | AC: 16
- Attack: Mutation Spray (+7) 2d6 acid
- Special Abilities:
- Form Warping
- Pattern Disruption
- Shape Shifting
- Evolution Burst

#### The First Experiment
*"The prototype of perfect form..."*
- HP: 165 | AC: 17
- **Phase 1: Perfect Form**
- Shape Strike
- Pattern Blast
- Form Index
- **Phase 2: Mutation Unleashed**
- Evolution Wave
- Flesh Storm
- Pattern Drain
- **Phase 3: Evolution Incarnate**
- Perfect Understanding
- Form Incarnate
- Final Shape

### Part IV: The Process of Evolution 🧬

#### Transformation Stages
1. **Initial Contact**
- Form awakens
- Pattern shifts
- Shape flows
- Evolution begins

2. **Deep Mutation**
- Flesh transforms
- Pattern grows
- Shape evolves
- Form transcends

3. **Final Evolution**
- Form perfects
- Pattern completes
- Shape finalizes
- Evolution culminates

### Part V: Notable Entities 🦠

#### The Pattern
*"The living blueprint of all forms..."*
- Evolution guide
- Form curator
- Shape sorter
- Pattern keeper

#### Flesh Shapers
*"They mold life itself..."*
- Form processors
- Pattern shapers
- Evolution weavers
- Shape crafters

#### The Prime Sample
*"The perfect form made real..."*
- Evolution incarnate
- Pattern keeper
- Shape shaper
- Form speaker

### Part VI: Artifacts of Form 💉

#### Major Items
1. **Evolution Catalyst**
- Accelerates growth
- Shapes form
- Guides patterns
- Perfects evolution

2. **Form Shaper**
- Molds flesh
- Weaves patterns
- Creates shapes
- Guides evolution

3. **Pattern Matrix**
- Stores forms
- Preserves shapes
- Captures patterns
- Holds evolution

#### Evolution Artifacts
- Living tools
- Pattern fragments
- Evolution crystals
- Form seeds

### Part VII: Laboratory Hazards ⚠️

#### Hazard Table (d8)
1. Mutation wave
2. Form shift
3. Pattern cascade
4. Evolution surge
5. Shape vortex
6. Growth pulse
7. Flesh storm
8. Form leak

#### Environmental Challenges
- Mutation density increases
- Forms become fluid
- Patterns corrupt
- Evolution overwhelms

### Part VIII: DM Guidance 🎲

#### Horror Elements
- Body horror
- Biological manipulation
- Form corruption
- Evolution terror

#### Adventure Flow
1. **Discovery Phase**
- Initial horror
- Form contact
- Pattern shift

2. **Understanding Phase**
- Deep evolution
- Shape expansion
- Pattern revelation

3. **Transcendence Phase**
- Final form
- Ultimate pattern
- Complete evolution

#### Transition Elements
- Crystal growth
- Geometric patterns
- Mathematical whispers
- Shape echoes

### Part IX: Escape Routes

#### Survival Paths
1. Resist evolution
2. Accept transformation
3. Preserve form
4. Navigate patterns

#### Campaign Integration
- Permanent mutations
- Pattern awareness
- Form understanding
- Evolution knowledge

*Continue to Episode 8: "Chamber of Crystal Geometries"*
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