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![Victorian-era detective's desk with scattered evidence - aged documents, a magnifying glass, mysterious silver coins, and ritual masks. Candlelight casts ominous shadows, while tentacle-like patterns subtly emerge in the wallpaper behind. Style combines Victorian elegance with creeping cosmic horror elements.](map_caption_1.jpeg) |
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![A masquerade ball scene in a Victorian mansion where masked dancers cast impossible shadows. Ornate architecture and candlelight create an atmospheric setting, while hidden eldritch symbols appear in the decorative patterns. Some masks seem to shift and change when viewed closely.](illustration_caption_2.jpeg) |
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## Shadows of the Unnamed 🌒 | ||
### A Mystery-Horror Adventure Series for 3-6 Investigators (Levels 1-5) | ||
*"Some mysteries should remain unsolved..."* | ||
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### Series Overview 📜 | ||
This campaign begins as a lighthearted Victorian mystery series before revealing its darker nature. Players start as plucky investigators tackling seemingly mundane cases, only to uncover an ancient horror lying beneath their city's surface. | ||
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#### Tone Evolution | ||
1. **Early Episodes**: Playful investigation | ||
2. **Middle Episodes**: Growing unease | ||
3. **Later Episodes**: True horror emerges | ||
4. **Final Episodes**: Full cosmic revelation | ||
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### Act I: Peculiar Mysteries 🔍 | ||
*"Something's not quite right in this city..."* | ||
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#### Episode 1: The Merchant's End | ||
*A Classic Manor Mystery* | ||
- Wealthy merchant found in locked room | ||
- Butler Sebastian's suspicious behavior | ||
- Hidden passages behind paintings | ||
- Cultists in obviously fake mustaches | ||
- **Boss**: The "Definitely Just a Butler" | ||
- **Key Item**: Strange Silver Coin | ||
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#### Episode 2: The Museum Job | ||
*Night at the Peculiar Museum* | ||
- Exhibits move when unobserved | ||
- Guard Jameson can't stay awake | ||
- Society of Historical Preservation | ||
- Dinosaur bones reassemble themselves | ||
- **Boss**: Animated T-Rex Skeleton | ||
- **Key Item**: Ancient Tablet Fragment | ||
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#### Episode 3: A Priest's Last Prayer | ||
*The Beginning of Darkness* | ||
- Father Bernard's warning bells | ||
- Phantom choir at midnight | ||
- Clever trap-filled chapel | ||
- Ancient library secrets | ||
- **Boss**: The Nameless Chorister | ||
- **Key Item**: Bernard's Journal | ||
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### Act II: Deepening Shadows 🎭 | ||
*"The jokes aren't funny anymore..."* | ||
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#### Episode 4: The Noble Circle | ||
*Dancing With Danger* | ||
- Lady Winchester's masquerade | ||
- Investigators in poor disguises | ||
- Wine cellar ritual chamber | ||
- Waltz of secrets and lies | ||
- **Boss**: The Masked Count | ||
- **Key Item**: Ritual Mask | ||
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#### Episode 5: Below the City | ||
*Where Laughter Dies* | ||
- Carnival above, horror below | ||
- Not just sewer alligators | ||
- Cult gaining real power | ||
- Underground canal chase | ||
- **Boss**: The Thing in the Deep | ||
- **Key Item**: Waterlogged Tome | ||
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### Act III: The Darkness Below 📖 | ||
*"Some books should stay closed..."* | ||
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#### Episode 6: The Name in Darkness | ||
*Truth in Text* | ||
- Miskatonic Book Emporium | ||
- Forbidden knowledge section | ||
- Ancient prophecy translation | ||
- Nyxthoth's first whispers | ||
- **Boss**: The Bookkeeper | ||
- **Key Item**: Black Grimoire | ||
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#### Episode 7: The Frame | ||
*Betrayal's Edge* | ||
- Museum heist gone wrong | ||
- Inspector Hayes reveals true nature | ||
- Chase through rain-slick streets | ||
- Trust shatters like glass | ||
- **Boss**: Corrupted Inspector Hayes | ||
- **Key Item**: The Dark Badge | ||
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#### Episode 8: Fugitives' Truth | ||
*The Final Revelation* | ||
- Full horror emerges | ||
- Ancient evil awakens | ||
- City's fate in balance | ||
- Sacrifice required | ||
- **Boss**: Herald of Nyxthoth | ||
- **Key Item**: The Final Seal | ||
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### Key Characters 👥 | ||
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#### Inspector Hayes | ||
- *Act I*: "By the book, thank you very much!" | ||
- *Act II*: "Something's... changed in me." | ||
- *Act III*: "We serve a greater purpose now." | ||
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#### Father Bernard | ||
- *Early*: "The truth is in the patterns!" | ||
- *Mid*: "I've found something terrible..." | ||
- *Final*: "Save yourselves. It's too late for me." | ||
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#### The Cult of Nyxthoth | ||
- *Initially*: Bumbling secret society | ||
- *Growing*: Organized threat | ||
- *Finally*: Cosmic horror servants | ||
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### Campaign Mechanics 🎲 | ||
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#### Investigation Tools | ||
- Disguise Kit (with fake mustaches) | ||
- Detective's Notebook | ||
- Arcane Lens | ||
- Spirit Bell | ||
- Dark Mirror | ||
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#### Horror Elements | ||
1. **Act I**: Spooky | ||
- Moving shadows | ||
- Strange sounds | ||
- Odd coincidences | ||
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2. **Act II**: Unsettling | ||
- Reality bends | ||
- True dangers | ||
- Real consequences | ||
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3. **Act III**: Terrifying | ||
- Cosmic horror | ||
- Ancient evil | ||
- World-ending threats | ||
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### Running Gags That Turn Dark 🎭 | ||
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#### The Butler Did It | ||
- Episode 1: Actually true | ||
- Episode 4: Deeply suspicious | ||
- Episode 7: Horrifically true | ||
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#### Secret Passages | ||
- Early: Convenient escapes | ||
- Mid: Dangerous shortcuts | ||
- Late: Things live in them | ||
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#### Poor Disguises | ||
- Start: Comically bad | ||
- Middle: Surprisingly effective | ||
- End: Horrifically necessary | ||
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### Campaign Progression 📈 | ||
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#### Power Level | ||
- Start: Street-level investigators | ||
- Middle: Experienced detectives | ||
- End: Fate-touched champions | ||
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#### Stakes | ||
- Initial: Local mysteries | ||
- Growing: City-wide conspiracy | ||
- Final: Reality-threatening danger | ||
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#### Tone Shift | ||
- Beginning: "Scooby-Doo" | ||
- Middle: "Penny Dreadful" | ||
- End: "Call of Cthulhu" | ||
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*"In solving life's mysteries, we sometimes find answers best left unknown..."* |
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