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update different server info types in parallel, make things go fast
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,122 +1,208 @@ | ||
import { invoke } from "@tauri-apps/api"; | ||
import { Player, Server } from "./types"; | ||
|
||
export const queryServer = async (server: Server) => { | ||
return new Promise<Server>(async (resolve, reject) => { | ||
try { | ||
const { ip, port } = server; | ||
let newSrv: Server = { ...server }; | ||
|
||
newSrv = { ...newSrv, ...(await getServerInfo(ip, port)) }; | ||
newSrv.ip = ip; | ||
newSrv.port = port; | ||
const players = await getServerPlayers(ip, port); | ||
if (players === false) { | ||
newSrv.players = server.players; | ||
} else { | ||
newSrv.players = [...players]; | ||
} | ||
import { usePersistentServers, useServers } from "../states/servers"; | ||
import { ListType, Server } from "./types"; | ||
|
||
export const queryServer = ( | ||
server: Server, | ||
listType: ListType = "internet" | ||
) => { | ||
try { | ||
const { ip, port } = server; | ||
|
||
getServerInfo(ip, port, listType); | ||
getServerPlayers(ip, port, listType); | ||
getServerRules(ip, port, listType); | ||
getServerOmpStatus(ip, port, listType); | ||
getServerPing(ip, port, listType); | ||
} catch (error) { | ||
console.log("[query.ts: queryServer]", error); | ||
} | ||
}; | ||
|
||
newSrv.rules = await getServerRules(ip, port); | ||
newSrv.usingOmp = await getServerOmpStatus(ip, port); | ||
const ping = await getServerPing(ip, port); | ||
newSrv.ping = ping == 0 ? server.ping : ping; | ||
const getServerInfo = async (ip: string, port: number, listType: ListType) => { | ||
try { | ||
const serverInfo = await invoke<string>("request_server_info", { | ||
ip: ip, | ||
port: port, | ||
}); | ||
|
||
if (serverInfo === "no_data") { | ||
return console.log( | ||
"[query.ts: getServerInfo]", | ||
"There was a problem getting server main info" | ||
); | ||
} | ||
|
||
return resolve(newSrv); | ||
} catch (error) { | ||
reject(error); | ||
let queryObj = JSON.parse(serverInfo); | ||
const data = { | ||
hasPassword: queryObj.password, | ||
playerCount: queryObj.players, | ||
maxPlayers: queryObj.max_players, | ||
hostname: queryObj.hostname, | ||
gameMode: queryObj.gamemode, | ||
language: queryObj.language, | ||
}; | ||
|
||
let server = getServerFromList(ip, port, listType); | ||
if (server) { | ||
server = { ...server, ...data }; | ||
|
||
updateServerEveryWhere(server); | ||
} | ||
}); | ||
} catch (e) { | ||
console.log("[query.ts: getServerInfo]", e); | ||
} | ||
}; | ||
|
||
const getServerInfo = async (ip: string, port: number) => { | ||
const serverInfo = await invoke<string>("request_server_info", { | ||
ip: ip, | ||
port: port, | ||
}); | ||
const getServerPlayers = async ( | ||
ip: string, | ||
port: number, | ||
listType: ListType | ||
) => { | ||
try { | ||
const serverPlayers = await invoke<string>("request_server_players", { | ||
ip: ip, | ||
port: port, | ||
}); | ||
|
||
if (serverPlayers === "no_data") { | ||
return console.log( | ||
"[query.ts: getServerPlayers]", | ||
"There was a problem getting server player list" | ||
); | ||
} | ||
|
||
let server = getServerFromList(ip, port, listType); | ||
|
||
if (serverInfo === "no_data") { | ||
throw new Error("[Query] There was a problem getting server main info"); | ||
} | ||
if (server) { | ||
let queryObj = JSON.parse(serverPlayers); | ||
|
||
let queryObj = JSON.parse(serverInfo); | ||
const server = { | ||
hasPassword: queryObj.password, | ||
playerCount: queryObj.players, | ||
maxPlayers: queryObj.max_players, | ||
hostname: queryObj.hostname, | ||
gameMode: queryObj.gamemode, | ||
language: queryObj.language, | ||
}; | ||
|
||
return server; | ||
if (queryObj.error) { | ||
server = { ...server }; | ||
updateServerEveryWhere(server); | ||
} else if (Array.isArray(queryObj)) { | ||
server = { ...server, players: [...queryObj] }; | ||
updateServerEveryWhere(server); | ||
} | ||
} | ||
} catch (e) { | ||
console.log("[query.ts: getServerPlayers]", e); | ||
} | ||
}; | ||
|
||
const getServerPlayers = async (ip: string, port: number) => { | ||
const serverPlayers = await invoke<string>("request_server_players", { | ||
ip: ip, | ||
port: port, | ||
}); | ||
const getServerRules = async (ip: string, port: number, listType: ListType) => { | ||
try { | ||
const serverRules = await invoke<string>("request_server_rules", { | ||
ip: ip, | ||
port: port, | ||
}); | ||
|
||
if (serverRules === "no_data" || !Array.isArray(JSON.parse(serverRules))) { | ||
return console.log( | ||
"[query.ts: getServerRules]", | ||
"There was a problem getting server rule list" | ||
); | ||
} | ||
|
||
if (serverPlayers === "no_data") { | ||
throw new Error("[Query] There was a problem getting server player list"); | ||
} | ||
let server = getServerFromList(ip, port, listType); | ||
|
||
let queryObj = JSON.parse(serverPlayers); | ||
if (queryObj.error) { | ||
return false; | ||
} else if (Array.isArray(queryObj)) { | ||
const players: Player[] = [...queryObj]; | ||
return players; | ||
} | ||
return []; | ||
}; | ||
if (server) { | ||
let queryObj = JSON.parse(serverRules); | ||
const rules: Server["rules"] = {} as Server["rules"]; | ||
|
||
const getServerRules = async (ip: string, port: number) => { | ||
const serverRules = await invoke<string>("request_server_rules", { | ||
ip: ip, | ||
port: port, | ||
}); | ||
queryObj.forEach((rule: [string, string]) => { | ||
rules[rule[0]] = rule[1]; | ||
}); | ||
|
||
if (serverRules === "no_data" || !Array.isArray(JSON.parse(serverRules))) { | ||
throw new Error("[Query] There was a problem getting server rule list"); | ||
server = { ...server, rules: rules }; | ||
updateServerEveryWhere(server); | ||
} | ||
} catch (e) { | ||
console.log("[query.ts: getServerRules]", e); | ||
} | ||
}; | ||
|
||
let queryObj = JSON.parse(serverRules); | ||
const rules: Server["rules"] = {} as Server["rules"]; | ||
const getServerOmpStatus = async ( | ||
ip: string, | ||
port: number, | ||
listType: ListType | ||
) => { | ||
try { | ||
const serverOmpStatus = await invoke<string>("request_server_is_omp", { | ||
ip: ip, | ||
port: port, | ||
}); | ||
|
||
let server = getServerFromList(ip, port, listType); | ||
if (server) { | ||
if ( | ||
serverOmpStatus === "no_data" || | ||
JSON.parse(serverOmpStatus).isOmp == undefined | ||
) { | ||
server = { ...server, usingOmp: false }; | ||
updateServerEveryWhere(server); | ||
return; | ||
} | ||
|
||
queryObj.forEach((rule: [string, string]) => { | ||
rules[rule[0]] = rule[1]; | ||
}); | ||
server = { | ||
...server, | ||
usingOmp: JSON.parse(serverOmpStatus).isOmp as boolean, | ||
}; | ||
updateServerEveryWhere(server); | ||
} | ||
} catch (e) {} | ||
}; | ||
|
||
const getServerPing = async (ip: string, port: number, listType: ListType) => { | ||
try { | ||
const serverPing = await invoke<string>("ping_server", { | ||
ip: ip, | ||
port: port, | ||
}); | ||
|
||
let server = getServerFromList(ip, port, listType); | ||
if (server) { | ||
let ping = server.ping; | ||
if (typeof serverPing === "number" && serverPing !== 9999) { | ||
ping = serverPing; | ||
} | ||
|
||
return rules; | ||
server = { | ||
...server, | ||
ping: ping, | ||
}; | ||
updateServerEveryWhere(server); | ||
} | ||
} catch (e) {} | ||
}; | ||
|
||
const getServerOmpStatus = async (ip: string, port: number) => { | ||
const serverOmpStatus = await invoke<string>("request_server_is_omp", { | ||
ip: ip, | ||
port: port, | ||
}); | ||
|
||
if ( | ||
serverOmpStatus === "no_data" || | ||
JSON.parse(serverOmpStatus).isOmp == undefined | ||
) { | ||
return false; | ||
} | ||
const getListBasedOnType = (listType: ListType) => { | ||
const { servers } = useServers.getState(); | ||
const { favorites, recentlyJoined } = usePersistentServers.getState(); | ||
|
||
return JSON.parse(serverOmpStatus).isOmp as boolean; | ||
if (listType === "internet" || listType === "partners") return servers; | ||
else if (listType === "favorites") return favorites; | ||
else if (listType === "recentlyjoined") return recentlyJoined; | ||
else return servers; | ||
}; | ||
|
||
const getServerPing = async (ip: string, port: number) => { | ||
const serverPing = await invoke<string>("ping_server", { | ||
ip: ip, | ||
port: port, | ||
}); | ||
const getServerFromList = (ip: string, port: number, listType: ListType) => { | ||
const list = getListBasedOnType(listType); | ||
return list.find((server) => server.ip === ip && server.port === port); | ||
}; | ||
|
||
if (typeof serverPing !== "number") { | ||
return 0; | ||
} | ||
const updateServerEveryWhere = (server: Server) => { | ||
const { updateServer, selected, setSelected } = useServers.getState(); | ||
const { updateInFavoritesList, updateInRecentlyJoinedList } = | ||
usePersistentServers.getState(); | ||
|
||
return serverPing; | ||
updateServer(server); | ||
updateInFavoritesList(server); | ||
updateInRecentlyJoinedList(server); | ||
|
||
if (selected) { | ||
if (server.ip == selected.ip && server.port == selected.port) { | ||
setSelected(server); | ||
} | ||
} | ||
}; |