-
Notifications
You must be signed in to change notification settings - Fork 86
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* add Togo * Create togo.geojson * Delete togo.geojson * Create togo.geojson * Ajout du Togo * Update togo.geojson * Update regions.yaml * Update translations Co-authored-by: Jonathan Beliën <[email protected]> Co-authored-by: Jonathan Beliën <[email protected]>
- Loading branch information
1 parent
204782e
commit 7d54b06
Showing
18 changed files
with
115 additions
and
0 deletions.
There are no files selected for viewing
Large diffs are not rendered by default.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
--- | ||
name: Mapathon | ||
title: Welcome to OpenStreetMap | ||
--- | ||
|
||
Hi {{ mapper.displayName }} | ||
|
||
I saw that you made your first edit on OpenStreetMap. Congratulations and thank you! You're now a member of the OpenStreetMap community. | ||
As it seems that you joined us thanks to a mapathon likely happening outside of the area that you were mapping, feel free to check the [OSM Community Index](https://openstreetmap.community/) to connect with mappers closer to you and discover other interesting things to map. | ||
|
||
In Togo, we don't only exist [online](https://openstreetmap.tg/), but we also meet sometimes [in real life](https://wiki.openstreetmap.org/wiki/Togo). | ||
|
||
If you've got any questions the [OpenStreetMap Togo community mailing list](https://lists.openstreetmap.org/listinfo/talk-tg) (**Please subscribe first**), is the best place to ask. As we usually exchange in French on it, feel free to use an automatic translation tool to post your message in French additionnally to English or your own language. If you think you broke something, don't know for sure how to map something, or just want to know more about OpenStreetMap, you can still get in touch with the mailing list or with the [OpenStreetMap Togo organisation]([email protected]), you can also reach out via [**@OSMTogo**](https://twitter.com/osmtogo) on Twitter or [OpenStreetMap Togo](https://facebook.com/osmtogo) on Facebook. | ||
|
||
Here's some help to get you started: | ||
|
||
- [Welcome Mat](https://welcome.openstreetmap.org/) gives a good overview of the What? Who? Why? How?, about and Working with OpenStreetMap | ||
- You can find a lot of information about how to map on [the wiki](https://wiki.openstreetmap.org/wiki/). | ||
- [LearnOSM](http://learnosm.org) is a good place to learn more about OSM. Instructions are available for using the iD browser editor and the more advanced JOSM editor. | ||
- If you want to know how to tag something, the quickest solution may be to search for `site:wiki.openstreetmap.org [search term]` with your favourite search engine. | ||
- When you save your changeset, add a clear comment on what you have changed, not just a symbol or random text ([documentation](https://wiki.openstreetmap.org/wiki/Good_changeset_comments)). | ||
- Do not connect `landuse` to `roads`; leave a small empty area between the two. | ||
- When using iD editor, please Zoom in enough to avoid adding duplicates. | ||
- Kindly avoid using UPPERCASE for names e.g. `TIPTOE LANE`, use `Tiptoe Lane` instead | ||
- There's also a [global weekly newsletter about the OpenStreetMap world](https://weeklyosm.eu/) you can subscribe to. | ||
|
||
Happy Mapping! |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
--- | ||
name: Default | ||
title: Bienvenue dans la communauté OpenStreetMap | ||
--- | ||
|
||
Salut {{ mapper.displayName }} | ||
|
||
J'ai remarqué que vous avez effectué votre première contribution sur OpenStreetMap. Bravo et merci ! De ce fait vous devenez aussi membre de la communauté OpenStreetMap. | ||
|
||
Au Togo, nous n'existons pas uniquement [virtuellement](https://openstreetmap.tg/) mais nous nous rencontrons parfois aussi [en réalité](https://wiki.openstreetmap.org/wiki/FR:Togo). | ||
|
||
Si vous avez des questions, la [mailing list OpenstreetMap Togo](https://lists.openstreetmap.org/listinfo/talk-tg) (**Svp inscrivez-vous dessus d'abord**), est la meilleure place pour les poser. Si vous pensez que vous avez abîmé quelque chose, si vous avez un doute sur la manière de cartographier quelque chose ou si vous voulez en savoir plus sur OpenStreetMap, | ||
vous pouvez aussi nous contacter via [OpenStreetMap Togo](https://facebook.com/osmtogo) sur Facebook, [**@OSMTogo**](https://twitter.com/osmtogo) sur Twitter, ou [par mail]([email protected]). | ||
|
||
Quelques trucs et astuces pour bien commencer : | ||
|
||
- Vous pouvez trouver beaucoup d'informations via [le wiki](https://wiki.openstreetmap.org/wiki/FR:Page_principale). | ||
- [LearnOSM](https://learnosm.org/fr) est un bon endroit pour en apprendre plus sur OSM. Des instructions sont disponibles sur l'utilisation de l'éditeur iD intégré au navigateur et sur JOSM, un éditeur plus avancé. | ||
- Si vous voulez savoir comment tagger quelque chose, la solution la plus rapide est de faire une recherche en ligne avec `site:wiki.openstreetmap.org [terme recherché]`. | ||
- Quand vous sauvegarder vos modifications, ajoutez un commentaire clair sur ce que vous avez modifié ([documentation](https://wiki.openstreetmap.org/wiki/FR:Bons_commentaires_de_groupe_de_modifications)). | ||
- Ne connectez pas les polygones de couverture du sol `landuse` aux `routes`; laissez un petit espace entre les deux. | ||
- Si vous utilisez l'éditeur iD, svp zoomez suffisamment pour éviter d'ajouter des objets qui existeraient déjà. | ||
- Svp évitez d'utiliser les lettres MAJUSCULES dans les noms. Par exemple, au lieu d'écrire `AVENUE DE LA LIBERATION`, utilisez `Avenue De La Libération` à la place. | ||
- Il existe également une [newsletter hebdomadaire internationale du monde OpenStreetMap](https://weeklyosm.eu/) à laquelle vous pouvez vous abonner. | ||
- Le [Welcome Mat](https://welcome.openstreetmap.org/) donne un bon aperçu (en anglais pour le moment) de Qui? Quoi? Comment? Pourquoi? au sujet d'OpenStreetMap. | ||
|
||
Happy Mapping ! |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters