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Fix Documentation for PICK_AVATARS
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In The documentation, the syntax wasn't right for Picks.PICK_AVATARS
Previously we could read: PICK_AVATATRS
But it was supposed to be be: PICK_AVATARS
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AleziaKurdis authored Jan 18, 2025
1 parent 2947104 commit f1cecad
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions libraries/shared/src/PickFilter.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
//
// Created by Sam Gondelman on 12/7/18.
// Created by Sam Gondelman on December 7th, 2018.
// Copyright 2018 High Fidelity, Inc.
// Copyright 2025 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
Expand All @@ -26,7 +27,7 @@ class PickFilter {
* <tr><td>PICK_DOMAIN_ENTITIES</td><td><code>1</code></td><td>Include domain entities when intersecting.</td></tr>
* <tr><td>PICK_AVATAR_ENTITIES</td><td><code>2</code></td><td>Include avatar entities when intersecting.</td></tr>
* <tr><td>PICK_LOCAL_ENTITIES</td><td><code>4</code></td><td>Include local entities when intersecting.</td></tr>
* <tr><td>PICK_AVATATRS</td><td><code>8</code></td><td>Include avatars when intersecting.</td></tr>
* <tr><td>PICK_AVATARS</td><td><code>8</code></td><td>Include avatars when intersecting.</td></tr>
* <tr><td>PICK_HUD</td><td><code>16</code></td><td>Include the HUD surface when intersecting in HMD mode.</td></tr>
* <tr><td>PICK_INCLUDE_VISIBLE</td><td><code>32</code></td><td>Include visible objects when intersecting.</td></tr>
* <tr><td>PICK_INCLUDE_INVISIBLE</td><td><code>64</code></td><td>Include invisible objects when intersecting.</td></tr>
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