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plugins/ | ||
server/.greenlockrc | ||
server/greenlock.d | ||
config.json | ||
server/node_modules/ | ||
files/ | ||
data/ | ||
.DS_Store |
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MIT License | ||
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Copyright (c) 2021 Gilles Pommereuil | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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microStudio is a free, open source game engine online. | ||
It is also a platform to learn and practise programming. | ||
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microStudio can be used for free at https://microstudio.dev | ||
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You can also install your own copy, to work locally or on your own server | ||
for your team or classroom. You will find instructions below. | ||
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# Installing microStudio to work locally | ||
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* Install Node JS (downloads and instructions: https://nodejs.org/en/download/) | ||
* clone this repository | ||
* `cd microstudio/server` | ||
* `npm install` | ||
* `node server.js` |
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{ | ||
"realm": "local", | ||
"dev-domain": "localhost:8080", | ||
"run-domain": "localhost:8080" | ||
} |
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{ | ||
"realm": "production", | ||
"dev-domain": "yourdevdomain.com", | ||
"run-domain": "youroutputdomain.com", | ||
"backup-key": "your_backup_service_key", | ||
"builder-key": "your_builder_service_key" | ||
} |
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#fs = require "fs" | ||
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JSZip = require "jszip" | ||
pug = require "pug" | ||
JobQueue = require __dirname+"/jobqueue.js" | ||
{ createCanvas, loadImage } = require('canvas') | ||
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class @ExportFeatures | ||
constructor:(@webapp)-> | ||
@addSpritesExport() | ||
@addPublishHTML() | ||
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addSpritesExport:()-> | ||
# /user/project[/code]/export/sprites/ | ||
@webapp.app.get /^\/[^\/\|\?\&\.]+\/[^\/\|\?\&\.]+\/([^\/\|\?\&\.]+\/)?export\/sprites\/$/,(req,res)=> | ||
access = @webapp.getProjectAccess req,res | ||
return if not access? | ||
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user = access.user | ||
project = access.project | ||
manager = @webapp.getProjectManager(project) | ||
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zip = new JSZip | ||
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queue = new JobQueue ()=> | ||
zip.generateAsync({type:"nodebuffer"}).then (content)=> | ||
res.setHeader("Content-Type", "application/zip") | ||
res.setHeader("Content-Disposition","attachement; filename=\"#{project.slug}_sprites.zip\"") | ||
res.send content | ||
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queue.add ()=> | ||
manager.listFiles "sprites",(sprites)=> | ||
for s in sprites | ||
do (s)=> | ||
queue.add ()=> | ||
console.info "reading: "+JSON.stringify s | ||
@webapp.server.content.files.read "#{user.id}/#{project.id}/sprites/#{s.file}","binary",(content)=> | ||
if content? | ||
zip.file(s.file,content) | ||
queue.next() | ||
queue.next() | ||
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queue.add ()=> | ||
manager.listFiles "doc",(docs)=> | ||
for doc in docs | ||
do (doc)=> | ||
queue.add ()=> | ||
console.info "reading: "+JSON.stringify doc | ||
@webapp.server.content.files.read "#{user.id}/#{project.id}/doc/#{doc.file}","text",(content)=> | ||
if content? | ||
zip.file(doc.file,content) | ||
queue.next() | ||
queue.next() | ||
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queue.start() | ||
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addPublishHTML:()-> | ||
# /user/project[/code]/publish/html/ | ||
@webapp.app.get /^\/[^\/\|\?\&\.]+\/[^\/\|\?\&\.]+\/([^\/\|\?\&\.]+\/)?publish\/html\/$/,(req,res)=> | ||
access = @webapp.getProjectAccess req,res | ||
return if not access? | ||
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user = access.user | ||
project = access.project | ||
manager = @webapp.getProjectManager(project) | ||
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zip = new JSZip | ||
# icon16,32,64,180,192,512,1024.png | ||
# manifest.json | ||
maps_dict = {} | ||
images = [] | ||
assets = [] | ||
fonts = [] | ||
sounds_list = [] | ||
music_list = [] | ||
fullsource = "\n\n" | ||
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queue = new JobQueue ()=> | ||
resources = JSON.stringify | ||
images: images | ||
assets: assets | ||
maps: maps_dict | ||
sounds: sounds_list | ||
music: music_list | ||
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resources = "var resources = #{resources};\n" | ||
resources += "var graphics = \"#{project.graphics}\";\n" | ||
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export_funk = pug.compileFile "../templates/export/html.pug" | ||
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html = export_funk | ||
user: user | ||
javascript_files: ["microengine.js"] | ||
fonts: fonts | ||
game: | ||
name: project.slug | ||
title: project.title | ||
author: user.nick | ||
resources: resources | ||
orientation: project.orientation | ||
aspect: project.aspect | ||
code: fullsource | ||
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zip.file("index.html",html) | ||
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mani = @webapp.manifest_template.toString().replace(/SCOPE/g,"") | ||
mani = mani.toString().replace("APPNAME",project.title) | ||
mani = mani.toString().replace("APPSHORTNAME",project.title) | ||
mani = mani.toString().replace("ORIENTATION",project.orientation) | ||
mani = mani.toString().replace(/USER/g,user.nick) | ||
mani = mani.toString().replace(/PROJECT/g,project.slug) | ||
mani = mani.toString().replace(/ICONVERSION/g,"0") | ||
mani = mani.replace("START_URL",".") | ||
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zip.file("manifest.json",mani) | ||
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if project.graphics == "M3D" | ||
zip.file("microengine.js",@webapp.concatenator["player3d_js_concat"]) | ||
else | ||
zip.file("microengine.js",@webapp.concatenator["player_js_concat"]) | ||
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zip.generateAsync({type:"nodebuffer"}).then (content)=> | ||
res.setHeader("Content-Type", "application/zip") | ||
res.setHeader("Content-Disposition","attachement; filename=\"#{project.slug}.zip\"") | ||
res.setHeader("Cache-Control","no-cache") | ||
res.send content | ||
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queue.add ()=> | ||
manager.listFiles "sprites",(sprites)=> | ||
for s in sprites | ||
do (s)=> | ||
queue.add ()=> | ||
console.info "reading: "+JSON.stringify s | ||
@webapp.server.content.files.read "#{user.id}/#{project.id}/sprites/#{s.file}","binary",(content)=> | ||
if content? | ||
zip.file("sprites/#{s.file}",content) | ||
images.push s | ||
queue.next() | ||
queue.next() | ||
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queue.add ()=> | ||
manager.listFiles "maps",(maps)=> | ||
for map in maps | ||
do (map)=> | ||
queue.add ()=> | ||
console.info "reading: "+JSON.stringify map | ||
@webapp.server.content.files.read "#{user.id}/#{project.id}/maps/#{map.file}","text",(content)=> | ||
if content? | ||
maps_dict[map.file.split(".")[0]] = content | ||
queue.next() | ||
queue.next() | ||
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queue.add ()=> | ||
manager.listFiles "sounds",(sounds)=> | ||
for s in sounds | ||
do (s)=> | ||
queue.add ()=> | ||
console.info "reading: "+JSON.stringify s | ||
@webapp.server.content.files.read "#{user.id}/#{project.id}/sounds/#{s.file}","binary",(content)=> | ||
if content? | ||
zip.file("sounds/#{s.file}",content) | ||
sounds_list.push s | ||
queue.next() | ||
queue.next() | ||
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queue.add ()=> | ||
manager.listFiles "music",(music)=> | ||
for m in music | ||
do (m)=> | ||
queue.add ()=> | ||
console.info "reading: "+JSON.stringify m | ||
@webapp.server.content.files.read "#{user.id}/#{project.id}/music/#{m.file}","binary",(content)=> | ||
if content? | ||
zip.file("music/#{m.file}",content) | ||
music_list.push m | ||
queue.next() | ||
queue.next() | ||
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queue.add ()=> | ||
manager.listFiles "assets",(assets)=> | ||
for asset in assets | ||
do (asset)=> | ||
queue.add ()=> | ||
console.info "reading: "+JSON.stringify asset | ||
@webapp.server.content.files.read "#{user.id}/#{project.id}/assets/#{asset.file}","binary",(content)=> | ||
if content? | ||
zip.file("assets/#{asset.file}",content) | ||
assets.push asset | ||
queue.next() | ||
queue.next() | ||
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queue.add ()=> | ||
manager.listFiles "doc",(docs)=> | ||
for doc in docs | ||
do (doc)=> | ||
queue.add ()=> | ||
console.info "reading: "+JSON.stringify doc | ||
@webapp.server.content.files.read "#{user.id}/#{project.id}/doc/#{doc.file}","text",(content)=> | ||
if content? | ||
zip.file(doc.file,content) | ||
queue.next() | ||
queue.next() | ||
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queue.add ()=> | ||
manager.listFiles "ms",(ms)=> | ||
for src in ms | ||
do (src)=> | ||
queue.add ()=> | ||
console.info "reading: "+JSON.stringify src | ||
@webapp.server.content.files.read "#{user.id}/#{project.id}/ms/#{src.file}","text",(content)=> | ||
if content? | ||
fullsource += content+"\n\n" | ||
queue.next() | ||
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queue.add ()=> | ||
for font in @webapp.fonts.fonts | ||
if font == "BitCell" or fullsource.indexOf("\"#{font}\"")>=0 | ||
fonts.push font | ||
do (font)=> | ||
queue.add ()=> | ||
console.info "reading font: #{font}" | ||
@webapp.fonts.read font,(data)=> | ||
if data? | ||
zip.file "fonts/#{font}.ttf",data | ||
queue.next() | ||
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queue.next() | ||
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queue.next() | ||
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queue.add ()=> | ||
path = "#{user.id}/#{project.id}/sprites/icon.png" | ||
path = @webapp.server.content.files.sanitize path | ||
loadImage("../files/#{path}").then ((image)=> | ||
for size in [16,32,64,180,192,512,1024] | ||
do (size)=> | ||
queue.add ()=> | ||
canvas = createCanvas(size,size) | ||
context = canvas.getContext "2d" | ||
context.antialias = "none" | ||
context.imageSmoothingEnabled = false | ||
if image? | ||
context.drawImage image,0,0,size,size | ||
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if size>100 | ||
context.antialias = "default" | ||
context.globalCompositeOperation = "destination-in" | ||
@webapp.fillRoundRect context,0,0,size,size,size/8 | ||
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canvas.toBuffer (err,result)=> | ||
zip.file "icon#{size}.png",result | ||
queue.next() | ||
),(error)=> | ||
queue.next() | ||
queue.next() | ||
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queue.start() | ||
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module.exports = @ExportFeatures |
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