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Merge pull request #122 from lhearachel/trainer_ai
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Start Documenting Trainer AI Routines
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lhearachel authored Jan 24, 2024
2 parents 1bacaf3 + 7f738a7 commit 862b53e
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4 changes: 2 additions & 2 deletions include/battle/ai_context.h
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Expand Up @@ -7,11 +7,11 @@
#include "item.h"
#include "move_table.h"
typedef struct AIContext {
u8 scriptCursor;
u8 evalStep;
u8 moveSlot;
u16 move;

s8 moveCurPP[4];
s8 moveScore[4];

int calcTemp;
u32 thinkingMask;
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36 changes: 36 additions & 0 deletions include/battle/trainer_ai.h
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#ifndef POKEPLATINUM_BATTLE_TRAINER_AI_H
#define POKEPLATINUM_BATTLE_TRAINER_AI_H

#include "struct_decls/battle_system.h"
#include "battle/battle_context.h"

/**
* @brief Initialize the trainer AI for a given battler.
*
* @param battleSys
* @param battleCtx
* @param battler The battler to be initialized
* @param initScore Bitmask of moves to have their scores initialized; moves
* flagged as such will be initially scored at 100 instead of 0.
*/
void TrainerAI_Init(BattleSystem *battleSys, BattleContext *battleCtx, u8 battler, u8 initScore);

/**
* @brief Execute the trainer AI routine for a given battler.
*
* @param battleSys
* @param battler The battler to be executed
* @return AI execution routine result
*/
u8 TrainerAI_Main(BattleSystem *battleSys, u8 battler);

/**
* @brief Pick the command for a battler to execute.
*
* @param battleSys
* @param battler The battler who is waiting to choose their turn's action
* @return The action to be executed for this battler
*/
int TrainerAI_PickCommand(BattleSystem *battleSys, int battler);

#endif // POKEPLATINUM_BATTLE_TRAINER_AI_H
46 changes: 46 additions & 0 deletions include/constants/battle/trainer_ai.h
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#ifndef POKEPLATINUM_CONSTANTS_BATTLE_TRAINER_AI_H
#define POKEPLATINUM_CONSTANTS_BATTLE_TRAINER_AI_H

#define AI_FLAG_BASIC (1 << 0)
#define AI_FLAG_EVAL_ATTACK (1 << 1)
#define AI_FLAG_EXPERT (1 << 2)
#define AI_FLAG_SETUP_FIRST_TURN (1 << 3)
#define AI_FLAG_RISKY (1 << 4)
#define AI_FLAG_DAMAGE_PRIORITY (1 << 5)
#define AI_FLAG_BATON_PASS (1 << 6)
#define AI_FLAG_TAG_STRATEGY (1 << 7)
#define AI_FLAG_CHECK_HP (1 << 8)
#define AI_FLAG_WEATHER (1 << 9)
#define AI_FLAG_HARRASSMENT (1 << 10)
#define AI_FLAG_ROAMING_POKEMON (1 << 29)

#define AI_INIT_SCORE_MOVE_1 (1 << 0)
#define AI_INIT_SCORE_MOVE_2 (1 << 1)
#define AI_INIT_SCORE_MOVE_3 (1 << 2)
#define AI_INIT_SCORE_MOVE_4 (1 << 3)

#define AI_INIT_SCORE_ALL_MOVES (AI_INIT_SCORE_MOVE_1 | AI_INIT_SCORE_MOVE_2 | AI_INIT_SCORE_MOVE_3 | AI_INIT_SCORE_MOVE_4)

#define AI_STATUS_FLAG_DONE (1 << 0)
#define AI_STATUS_FLAG_ESCAPE (1 << 1)
#define AI_STATUS_FLAG_SAFARI (1 << 2)
#define AI_STATUS_FLAG_BREAK (1 << 3)
#define AI_STATUS_FLAG_CONTINUE (1 << 4)

#define AI_STATUS_FLAG_DONE_OFF (AI_STATUS_FLAG_DONE ^ 0xFF)
#define AI_STATUS_FLAG_ESCAPE_OFF (AI_STATUS_FLAG_ESCAPE ^ 0xFF)
#define AI_STATUS_FLAG_SAFARI_OFF (AI_STATUS_FLAG_SAFARI ^ 0xFF)
#define AI_STATUS_FLAG_BREAK_OFF (AI_STATUS_FLAG_BREAK ^ 0xFF)
#define AI_STATUS_FLAG_CONTINUE_OFF (AI_STATUS_FLAG_CONTINUE ^ 0xFF)

enum {
AI_ENEMY_ATTACK_1 = 0,
AI_ENEMY_ATTACK_2,
AI_ENEMY_ATTACK_3,
AI_ENEMY_ATTACK_4,
AI_ENEMY_ESCAPE,
AI_ENEMY_SAFARI,
AI_ENEMY_SWITCH,
};

#endif
11 changes: 0 additions & 11 deletions include/overlay014/ov14_0221FC20.h

This file was deleted.

2 changes: 1 addition & 1 deletion platinum.us/main.lsf
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Expand Up @@ -677,7 +677,7 @@ Overlay overlay13
Overlay overlay14
{
After overlay11
Object main.nef.p/src_overlay014_ov14_0221FC20.c.o
Object main.nef.p/src_overlay014_trainer_ai.c.o
Object main.nef.p/overlay014/asm_overlay014_ov14_022248A4.s.o
}

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2 changes: 1 addition & 1 deletion src/meson.build
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Expand Up @@ -526,7 +526,7 @@ pokeplatinum_c = files(
'overlay013/ov13_02227BDC.c',
'overlay013/ov13_02228128.c',
'overlay013/ov13_02228A38.c',
'overlay014/ov14_0221FC20.c',
'overlay014/trainer_ai.c',
'overlay015/ov15_dummy.c',
'overlay016/ov16_0223B140.c',
'overlay016/ov16_0223DF00.c',
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