-
Notifications
You must be signed in to change notification settings - Fork 16
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
7 changed files
with
185 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1,21 @@ | ||
# Spaceworks | ||
|
||
Spaceworks is a work-in-progress collection of C# classes for the Unity3D Game Engine which allows the programmer to create Planetary Game Terrain. | ||
|
||
 | ||
 | ||
|
||
##Project Structure | ||
Materials | ||
- Preconfigured test materials | ||
Primitives | ||
- C# classes that are ustilized by each of the systems within Spaceworks | ||
Scenes | ||
- Test scenes for each system | ||
Shaders | ||
- Premade shaders | ||
Systems | ||
- C# scripts relating to various parts of Spaceworks | ||
|
||
##Systems | ||
The core system to Spaceworks is the Planet Render which creates, manages, and renderes planetary terrain. This is usually done through the Planet Service script. There are many auxilary systems which are used alongside the planet renderer. These include a modular building system, a random planet name generator, a floating origin system for large sized scene management, and some basic camera scripts. |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Oops, something went wrong.