0.17.0
New Features :
- Now using Epic for online transport. This means you now no longer have to own Outer Wilds on Steam to be able to use the upgraded networking system.
- Massively updated animation system.
- Players now have "animations" for holding items.
- Synced some EotE stuff.
- Added attach point in the ship.
- White/black holes when players join/leave.
- Better interpolation for rotation.
- Some small stuff, maybe. I can't remember, and there's 350 commits in this damn thing.
Bug Fixes :
- Better synced states for some objects when joining.
- Optimized some sorting code.
- Fixed errors when using pools between different game vendors.
- Fixed trying to respawn player who had already disconnected.
- Fixed some issues with the orbs.
- Probably some stuff??? We're bad at this we know,
Internal Stuff :
- Moved almost everything remote-player related (the representations of other players) to asset bundles.
- This means that a lot of code is now simpler, or has been removed. Woo!
- Removed tests.
- Removed patcher.