Skip to content

Cloud computed 3D graphics by moving parts of the rendering pipeline to the cloud.

Notifications You must be signed in to change notification settings

rbryanben/CloudComputed3DGraphics

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

61 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Dune Engine

The idea behind Dune is to build a three-dimensional rendering engine capable of both client and server side rendering. This will work by moving some processes of the 3D rendering pipeline to a remote server, thereby relieving the client of some heavy workload. By doing so, we should allow a client to render three-dimensional scenes that they were not capable of rendering before.

Features

Its being done all from scratch, and its using OpenCL. And I have never done this before.

  • Dynamic Shadow Mapping
  • First Person Shooter Camera
  • Directional Lights

Future Plans

  • Real Time Ray Tracing
  • Fluid Simulations
  • Particle Physics

Preview

graphics_engine_sample.mp4

The Concept

teapot_cloud_graphics_active_gui.mp4

About

Cloud computed 3D graphics by moving parts of the rendering pipeline to the cloud.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published