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The idea behind Dune is to build a three-dimensional rendering engine capable of both client and server side rendering. This will work by moving some
processes of the 3D rendering pipeline to a remote server, thereby relieving the client of some heavy workload. By doing so, we should allow a client
to render three-dimensional scenes that they were not capable of rendering before.
Features
Its being done all from scratch, and its using OpenCL. And I have never done this before.
Dynamic Shadow Mapping
First Person Shooter Camera
Directional Lights
Future Plans
Real Time Ray Tracing
Fluid Simulations
Particle Physics
Preview
graphics_engine_sample.mp4
The Concept
teapot_cloud_graphics_active_gui.mp4
About
Cloud computed 3D graphics by moving parts of the rendering pipeline to the cloud.