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Add support for Real-ESRGAN-v2
aka Anime Video Models (comp. vgg-style arch).
Ability to use half-precision (fp16, HalfTensor) via half parameter. This can help reduce VRAM.
Created tiling utilities to tile a tensor, merge tiled tensors, and automatically tile and execute
recursively.
Changed
Moved the frame/numpy/tensor utility functions out of the VSGAN class and into utilities.py.
Renamed HISTORY to CHANGELOG, and updated changelog to be in Keep a Changelog standard.
Moved VSGAN class from __init__.py to vsgan.py.
Tiling mode is now always enabled, but will only tile if you wouldn't have otherwise had enough VRAM.
Overlap now defaults to 16.
Separated VSGAN class into two separate Network classes, ESRGAN, and EGVSR. VSGAN is no longer used
and ESRGAN/EGVSR Network classes should now be imported and used instead.
The functions load_model and run have been renamed to load and apply.
Fixed
Don't require batch in tensor_to_clip.
Make change_order False by default in frame_to_tensor, improve rest of the param defaults.
Don't change order to (2,0,1) for ESRGAN models, was unnecessary and caused issues with Real-ESRGANv2.
Fixed support for Python versions older than 3.8.
Fixed example VapourSynth import paths casing.
Restore support for VapourSynth API 3.
Now detaches tiles from the GPU after super-resolution, to keep space for the next tile's super-resolution.