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workshop-soft-eng

Hands-on workshop on good practices in software engineering. We're going to have a look at TDD, Unit Testing, Refactoring and CI/CD.

Gilded Rose Refactoring Kata

Today's workshop is based on a popular refactoring exercise you can find out more about here.

Setup

We recommend using Intellij as the IDE.

You might also have to install nvm-windows if you are running on Windows.

You will have to install Node v18.20. This should also install npm, which is a Node packet manager.

You don't need to run this in a virtual machine.

You might also have to install ts-node, after you get Node.

# Locally in your project.
npm install -D typescript

npm install -D ts-node

Getting started

First, fork this repository and clone it on your device.

Then, install dependencies

npm install

Run the unit tests from the Command-Line

We are using jest as a testing framework.

To run tests:

npm run test:jest

To run all tests in watch mode:

npm run test:jest:watch

Running the app

You can run the application seeing how the updateQuality() function works:

npx ts-node test/golden-master-text-test.ts

Or with the number of days as args:

npx ts-node test/golde-master-text-test.ts 10

Gilded Rose Requirements Specification

Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods. Unfortunately, our goods are constantly degrading in Quality as they approach their sell by date.

We have a system in place that updates our inventory for us. It was developed by a no-nonsense type named Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that we can begin selling a new category of items. First an introduction to our system:

  • All items have a SellIn value which denotes the number of days we have to sell the items
  • All items have a Quality value which denotes how valuable the item is
  • At the end of each day our system lowers both values for every item

Pretty simple, right? Well this is where it gets interesting:

  • Once the sell by date has passed, Quality degrades twice as fast
  • The Quality of an item is never negative
  • "Aged Brie" actually increases in Quality the older it gets
  • The Quality of an item is never more than 50
  • "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
  • "Backstage passes", like aged brie, increases in Quality as its SellIn value approaches;
    • Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but
    • Quality drops to 0 after the concert

We have recently signed a supplier of conjured items. This requires an update to our system:

  • "Conjured" items degrade in Quality twice as fast as normal items

Feel free to make any changes to the UpdateQuality method and add any new code as long as everything still works correctly. However, do not alter the Item class or Items property as those belong to the goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code ownership (you can make the UpdateQuality method and Items property static if you like, we'll cover for you).

Just for clarification, an item can never have its Quality increase above 50, however "Sulfuras" is a legendary item and as such its Quality is 80 and it never alters.

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