An online IDE which lets you run Micmac photogrammetry workloads on Golem. Photogrammetry jobs are resource intensive and can run into hours. Golem is ideal for such batch workloads.
- Run Micmac builds online any local setup.
- Fully programmable. Look here for the entire list of commands.
- Run intense workloads on Golem cloud, without consuming local resources.
- Build results notified on email.
Note: Ping @the.godfather on Golem Discord server or raise an issue if facing issues. Yagna daemon is unstable on EC2.
Chernobolyte is a sci-fi game based on 3D-Scanned Chernobyl. This game is also the inspiration for this project.
https://80.lv/articles/chernobolyte-game-based-on-3d-scanned-chernobyl/
- Install node modules using
npm install
- Create a
.env
file containing environment variables. This contains Sendgrid and Yagna provider keys. Copy from.env-template
for reference. - Start golem locally using
yagna service run
- Open a new terminal and run
yagna payment init --sender
. Then start Node server usingnpm run start:dev
- Follow the instructions on
localhost:3000
- Download a sample dataset from https://micmac.ensg.eu/data/
- Extract the zip file and find the runner shell script
- The raw images and hyperparameters will be sent to a folder
/golem/resource/extracted/
on Golem. Accordingly modify the paths in the shell script.
- Golem requester and Golem Node.js SDK
- Typescript
- Express.js
- Sendgrid email service
- Micmac is a low-level programming framework. There is no GUI, but rather developers need to supply a shell script program and hyperparameters.
- There's no generic script for multiple scanning workloads. Developers are expected to provide the orientation data and processing instructions.
- Photogrammetry: https://en.wikipedia.org/wiki/Photogrammetry
- Micmac: https://github.com/micmacIGN/micmac
- Chernobolyte: https://80.lv/articles/chernobolyte-game-based-on-3d-scanned-chernobyl/