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SteamAudioConfig
stechyo edited this page Jan 13, 2024
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This node makes SteamAudioServer tick. You must have one, and only one, instance of it in your scene if you'd like the extension to do anything.
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global_log_level
(enum debug|info|error) - the global log level for this extension. Setting it to a lower level will show more logs. -
scene_type
(enum default|embree) - the ray tracing implementation to use - see IPLSceneType -
hrtf_volume
(float) - see IPLHRTFSettings.volume -
max_reflection_duration
(float) - higher values will result in more realistic reflections, but this will impact performance - see IPLSimulationSettings.maxDuration -
reflection_threads
(int) - see IPLSimulationSettings.numThreads -
max_reflection_sources
(int) - see IPLSimulationSettings.maxNumSources -
num_diffuse_samples
(int) - see IPLSimulationSettings.numDiffuseSamples -
max_reflection_rays
(int) - overrides each source's max_reflection_rays setting - see IPLSimulationSettings.maxNumRays -
max_occlusion_samples
(int) - see IPLSimulationSettings.maxNumOcclusionSamples -
max_ambisonics_order
(int) - see IPLSimulationSettings.maxOrder