- Deal with JSON file
- parse
json.Unmarshal
- stringify(js)
json.Marshal
- Deal with environment variables
// load some ENV files first (".dev.env", prod.env)
err := godotenv.Load()
if err != nil {
log.Fatal("Error, loading env fail")
}
// Load successfull then get Key
key := os.Getenv("SUPER_KEY")
log.Println("KEY", key)