v10.0.22621.4
tannergooding
released this
26 Dec 21:23
·
37 commits
to main
since this release
What's Changed
- Update the repo to target .NET 8 and take advantage of new language/interop features by @tannergooding in #361
- Update ci.yml to use .NET 8 SDK by @tannergooding in #362
- Regenerating bindings using the latest version of ClangSharp (v17.0.0) by @tannergooding in #363
- Fix an issue with string escaping by @tannergooding in #364
- Rearrange the files coming from the D3D12 Agility SDK by @tannergooding in #365
- Updating d3d12 and d3dx12 bindings to v1.611.2 by @tannergooding in #366
- Updating d3d12 and d3dx12 bindings to v1.611.2 by @tannergooding in #368
- Add a temporary obsolete attribute to help users identify where a break might exist by @tannergooding in #369
- Revert "Add a temporary obsolete attribute to help users identify where a break might exist" by @tannergooding in #370
- Generating bindings for D3D9 by @tannergooding in #371
- Remove various manually handled 32-bit support by @tannergooding in #372
- Fix the typing of some DPI_AWARENESS_CONTEXT values by @tannergooding in #373
- Cover some d3dx12 types that require manual porting by @tannergooding in #374
- Generate bindings for um/PropIdl and um/propvarutil by @tannergooding in #375
- Generate bindings for shared/strsafe by @tannergooding in #376
- Add initial set of Windows Runtime APIs from ABI headers by @reflectronic in #176
- Add missing xml doc comments by @tannergooding in #377
- Add missing SupportedOSPlatform attributes by @tannergooding in #378
- Generating bindings for a large portion of winrt by @tannergooding in #379
- Remove a couple WinRT types that cause heavy conflicts and have a 1-to-1 with a builtin BCL type by @tannergooding in #380
Full Changelog: v10.0.22621.2...v10.0.22621.4