Skip to content

Releases: tomek0055/tmunlimiter_blender_plugin

v1.4.1

10 Mar 11:30
9591f28
Compare
Choose a tag to compare

Changes:

  • Added a check that evaluates block units with X or Z axis greater than zero when the block type is road

v1.4.0

27 Feb 12:25
73c2d42
Compare
Choose a tag to compare

Changes:

  • Added "Pre light gen tile count" option used in shadow calculation. A zero value means that the block will not be included in the shadow calculation. To make the block compatible with this feature, an additional UV layer with a generated lightmap layout is required. Blender has such an option available in UV -> Unwrap -> Lightmap Pack from UV view.

v1.3.0

17 Feb 22:23
a713002
Compare
Choose a tag to compare

Changes:

  • This version of the plugin exports a second version of the custom blocks. Old custom blocks need to be re-exported.
  • Added support for defining ground and air block units. Some game mechanics depend on block units to perform their calculations correctly on the block (such as block rotation, ground block removal, or determining the block on which the vehicle will spawn). Block units require properly placed and scaled 'empties' with a cube display type.
  • Icon is now embedded in the custom block itself. Added an option to specify an image for a block definition.
  • Backward compatibility model is now exported with variants and variations. Deleted backwards compatibility spawn point.
  • Check for default author starting from the lowercase letter.
  • Added option to move items in lists.

v1.2.2

21 Jan 18:35
5dcd4b5
Compare
Choose a tag to compare

Changes:

  • Make "wrap" as the default texture address value

v1.2.1

21 Jan 18:27
d8cffb7
Compare
Choose a tag to compare

Changes:

  • Fixed an error that occurs when the user selects a model with compatibility mode enabled

v1.2.0

19 Jan 11:38
cfc198a
Compare
Choose a tag to compare

Changes:

  • Fix vertex limit to 65536 (it was 65535)
  • Sort game materials alphabetically
  • Prevent objects with light or not supported object types from being selected as a variation model
  • Add backward compatibility option to the block definition

v1.1.1

03 Jan 13:51
0f094ef
Compare
Choose a tag to compare

Changes:

  • Fixed an issue where reference folders were incorrectly archived, causing the game to fail to load them.

v1.1.0

01 Jan 22:15
eb6f159
Compare
Choose a tag to compare

Changes:

  • Ground and air spawn location is now correctly oriented
  • Object location/rotation/scale is now correctly oriented
  • Correct export of the light objects
  • Exclude light objects from being selected as a variation model. It needs at least one child object connected to become available to select

v1.0.0

30 Dec 22:03
c009ddc
Compare
Choose a tag to compare

First plugin release