Releases: tomek0055/tmunlimiter_blender_plugin
Releases · tomek0055/tmunlimiter_blender_plugin
v1.4.1
v1.4.0
Changes:
- Added "Pre light gen tile count" option used in shadow calculation. A zero value means that the block will not be included in the shadow calculation. To make the block compatible with this feature, an additional UV layer with a generated lightmap layout is required. Blender has such an option available in UV -> Unwrap -> Lightmap Pack from UV view.
v1.3.0
Changes:
- This version of the plugin exports a second version of the custom blocks. Old custom blocks need to be re-exported.
- Added support for defining ground and air block units. Some game mechanics depend on block units to perform their calculations correctly on the block (such as block rotation, ground block removal, or determining the block on which the vehicle will spawn). Block units require properly placed and scaled 'empties' with a cube display type.
- Icon is now embedded in the custom block itself. Added an option to specify an image for a block definition.
- Backward compatibility model is now exported with variants and variations. Deleted backwards compatibility spawn point.
- Check for default author starting from the lowercase letter.
- Added option to move items in lists.
v1.2.2
v1.2.1
v1.2.0
v1.1.1
v1.1.0
Changes:
- Ground and air spawn location is now correctly oriented
- Object location/rotation/scale is now correctly oriented
- Correct export of the light objects
- Exclude light objects from being selected as a variation model. It needs at least one child object connected to become available to select