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Fixes an NPE and InvalidOperationException. #766

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8 changes: 7 additions & 1 deletion ValheimPlus/GameClasses/Minimap.cs
Original file line number Diff line number Diff line change
Expand Up @@ -414,16 +414,22 @@ public static void Postfix(ref Minimap __instance, Player player, float dt, bool
}
}
}

List<ZDO> toRemove = new List<ZDO>();

// clear pins for destroyed objects
foreach (KeyValuePair<ZDO, Minimap.PinData> pin in customPins)
{
if (!pin.Key.IsValid())
{
__instance.RemovePin(pin.Value);
customPins.Remove(pin.Key);
toRemove.Add(pin.Key);
}
}

foreach (ZDO zdo in toRemove) {
customPins.Remove(zdo);
}
}
}
}
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2 changes: 1 addition & 1 deletion ValheimPlus/UI/HotkeyBar.cs
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ private static void DisplayAmmoCountsUnderBowHotbarIcon(HotkeyBar __instance, Pl
}

// If there is no bow or it is not equipped, remove the text element
if (bow == null || (Configuration.Current.Hud.displayBowAmmoCounts == 1 && !player.IsItemEquiped(bow)))
if (bow == null || (Configuration.Current.Hud.displayBowAmmoCounts == 1 && player != null && !player.IsItemEquiped(bow)))
{
if (ammoCounter != null)
{
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