quakevr v0.0.3
Pre-release
Pre-release
- Added haptic feedback.
- Available when shooting, taking damage, interacting with items or buttons, and more.
- Added brand new particle system.
- Adds textured particles that can rotate, scale, and alter their transparency.
- Can be enabled/disabled (or have a multiplied effect) by changing the settings in the "VR Options" menu.
- Added bindings for Vive, Oculus, and generic controllers.
- This should fix the bug of not being able to use your controllers. Everything is configurable through the Steam VR interface.
- Snap turn increment adjustments are now in 5 degrees.
- Gives you more freedom to control your snap turn amount.
- Made episode 1 boss slightly easier.
- I made it too hard in the first release.
- Fix laser crosshair positions.
- Improve melee damage calculations.
- Should be more reliable, and hard hits are more impactful. Quad damage also counts as 6x for melee damage.
- Various bug fixes.
- Code cleanup.