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This repository has been archived by the owner on Oct 6, 2020. It is now read-only.

z4lab/z4lab-surftimer

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z4lab-SurfTimer 270 for CS:GO

installation and requirements

you will need SourceMod 1.9, MetaMod 1.10 and a working MySQL instance

new install

  • download the latest version from the release page here
  • copy the files to your csgo directory
  • edit configs (mysql db, etc, to do)

upgrading from SurfTimer(fluffys)

  • download the latest version from the release page here
  • copy the files to your csgo directory
    - an update script can be found here
  • edit configs (mysql db, etc, to do)
  • run mysql-files/upgrade-fluffy.sql in your surftimer db

upgrading from ckSurf(nikooo777)

  • download the latest version from the release page here
  • copy the files to your csgo directory
  • remove all old ckSurf data you don't want anymore
  • run mysql-files/upgrade-niko.sql in your ckSurf db
  • edit configs (mysql db, etc, to do)

Changelog

point system

explanation

The points system has seen a massive overhaul from the original ckSurf; it is now a percentile tiered system. Points are now distributed in two ways: (1) map completion, and (2) map ranking. Map completion points will be given to all players who complete a specific and are dependent on the tier.

  • Tier 1: 25
  • Tier 2: 50
  • Tier 3: 100
  • Tier 4: 200
  • Tier 5: 400
  • Tier 6: 600

Map ranking points are dependent upon the individuals ranking on the map. This is done firstly by calculation of the WR points for the map. WR points per tier are calculated as follows:

  • Tier 1: WR = (1.75 * Number of Completes) / 6
  • Tier 2: WR = (2.8 * Number of Completes) / 5
  • Tier 3: WR = MAX(350, (3.5 * Number of Completes) / 4)
  • Tier 4: WR = MAX(400, (5.74 * Number of Completes) / 4)
  • Tier 5: WR = MAX(500, (7 * Number of Completes) / 4)
  • Tier 6: WR = MAX(600, (14 * Number of Completes) / 4)

Once the WR points are calculated the top 10 are points are calculated by multiplying the WR points by a factor. These factors are:

  • Rank 2 = WR * 0.8
  • Rank 3 = WR * 0.75
  • Rank 4 = WR * 0.7
  • Rank 5 = WR * 0.65
  • Rank 6 = WR * 0.6
  • Rank 7 = WR * 0.55
  • Rank 8 = WR * 0.5
  • Rank 9 = WR * 0.45
  • Rank 10 = WR * 0.4

Players who are not in the top 10 but are above the 50th percentile in map ranking will be sorted into 5 groups – with each higher group giving proportionally more points. These groups and their point distribution are as follows:

  • Group 1 (top 3.125%) = WR * 0.25
  • Group 2 (top 6.25%) = (Group 1) / 1.5
  • Group 3 (top 12.5%) = (Group 2) / 1.5
  • Group 4 (top 25%) = (Group 3) / 1.5
  • Group 5 (top 50%) = (Group 4) / 1.5

Take surf_aircontrol_nbv for example: (You can use sm_mi to see this menu)

Credit to NDiamond for theory crafting this point system, I just implemented his idea

credits

extensions used in this version:

forked from fluffys - contributors
  • Jonitaikaponi - Original ckSurf creator
  • nikooo777 - ckSurf 1.19 Fork
  • fluffys
  • Jakeey802
  • Grandpa Goose

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  • C++ 40.6%
  • Pawn 1.1%