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b-release bugfix!
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zetaPRIME committed Jul 2, 2021
1 parent 331bd17 commit b2b1395
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Showing 3 changed files with 3 additions and 12 deletions.
2 changes: 1 addition & 1 deletion StarTech/_metadata
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@@ -1,5 +1,5 @@
{
"version" : "Beta v0.1.5",
"version" : "Beta v0.1.5b",
"friendlyName" : "StarTech - Stardust Technologies",
"name" : "StarTech",
"author" : "Zia Satazaki",
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2 changes: 1 addition & 1 deletion StarTech/startech/items/active/weapons/pulseweapon.lua
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Expand Up @@ -81,7 +81,7 @@ function initPulseWeapon()
if stat then
for k,v in pairs(stat) do stats[k] = skilltree.calculateFinalStat(v) end
end
util.mergeTable(flags, skillData.flags)
util.mergeTable(flags, skilldata and skillData.flags or { })

refreshEnergyColor()
message.setHandler("startech:refreshEnergyColor", refreshEnergyColor)
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11 changes: 1 addition & 10 deletions working-changelog.md
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@@ -1,16 +1,7 @@
### StarTech
- New craftable weapon: Pulse Rifle - a quick, effective hitscan assault rifle at range, a devastating plasma burst shotgun up close.
- Pulsestrike Glaive now plays an indicator sound when fully charged, and charges faster when buffered off the combo finisher
- Power costs for Pulse Weapons have been overhauled and are now proportional to weapon damage for a given action. This includes the weapon's own (skill tree) damage multiplier, but not bonuses from armor or other sources.
- Gave Pulsestrike Glaive a bit of a balance pass; full damage plus attack speed had it sitting at tier 9 DPS with too little investment
- Pulse weapon tool tips now take attack speed into account
- Nanofield users now find themselves able to ~~roll around at the speed of sound~~ grind on rails. Hold down and sprint to land on one!
- Fixed an issue where drive bays would fail to drop their drives when broken if not connected to a controller (*heavy sigh*)
- Fixed an issue where drive configuration couldn't be edited while disconnected
- Fixed an issue where Nanofield regen would make the player unkillable
- Fixed an issue where pulse weapons would be broken until their Configurator was opened

### Stardust Core
- Skill trees can now override specific stat names

### Stardust Core+Lite

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