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TM Community Edition v1.1

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@AlexanderHarrison AlexanderHarrison released this 22 Nov 22:34

Training Mode - Community Edition v1.1!

Contributors:

HUGE thank you to everyone who's contributed to this release!

  • Devs: Aitch, Kounotori, Clown, MadeInShineA
  • Feature ideas / bug reports: Dieg0, spectra, Neil Harbin, Dustyn B. Cave, Vurj, moobs, Ambrose, emi, CanadaDajo123, Renzo, Candle, Friend, ssbmewtwo, sy, skib, lemon, akrish, and CarVac

Changes from 1.0:

Features:

  • Wavedash away, towards, and down added as CPU counter actions.
  • Add short hop / full hop indicator to the wavedash OSD, and a note of how many frames jump was held for.
  • Boost grab OSD.
  • Add Act Out of Double Jump / Special out of jump / Double Jump out of Jump OSDs to Act OoAirborne. (@Kounotori-ssbm)
  • Disable taunt by default - turn it back on at the bottom of general settings. (@MadeInShineA)
  • Add option to change game speed.
  • Add glide toss OSD as well as item throw / zdrop out of airdodge OSDs.
  • Change hitbox color for hitboxes with ID 3.
  • Render highest priority hitbox on top.
  • Add whirling fortress NIL to fighter specific tech OSD.
  • Allow yoshi in Escape Sheik Techchase to allow practicing parrying grab.
  • Renamed Act OoJumpSquat OSD to Jump Cancel Timing.
  • Frame advance button now saves to the memcard.
  • Added an overlay for when the character is fully invincible or intangible.

Fixes:

  • Fix state name crash when command grabbed / yoshi was thrown. (@Kounotori-ssbm)
  • Fix powershield OSD.
  • Remove useless and missing OSDs from option menu.
  • Prevent analog L from triggering frame advance.
  • Native overlays (charging smash attacks, invincibility, invisibility) now work when custom OSDs are enabled.
  • Reintroduce info display presets and sizes.
  • Fix CPU not countering when hit with a move with 2 frames or less of hitstun (CCing a weak attack).