Training Mode - Community Edition v1.1!
Contributors:
HUGE thank you to everyone who's contributed to this release!
- Devs: Aitch, Kounotori, Clown, MadeInShineA
- Feature ideas / bug reports: Dieg0, spectra, Neil Harbin, Dustyn B. Cave, Vurj, moobs, Ambrose, emi, CanadaDajo123, Renzo, Candle, Friend, ssbmewtwo, sy, skib, lemon, akrish, and CarVac
Changes from 1.0:
Features:
- Wavedash away, towards, and down added as CPU counter actions.
- Add short hop / full hop indicator to the wavedash OSD, and a note of how many frames jump was held for.
- Boost grab OSD.
- Add Act Out of Double Jump / Special out of jump / Double Jump out of Jump OSDs to Act OoAirborne. (@Kounotori-ssbm)
- Disable taunt by default - turn it back on at the bottom of general settings. (@MadeInShineA)
- Add option to change game speed.
- Add glide toss OSD as well as item throw / zdrop out of airdodge OSDs.
- Change hitbox color for hitboxes with ID 3.
- Render highest priority hitbox on top.
- Add whirling fortress NIL to fighter specific tech OSD.
- Allow yoshi in Escape Sheik Techchase to allow practicing parrying grab.
- Renamed Act OoJumpSquat OSD to Jump Cancel Timing.
- Frame advance button now saves to the memcard.
- Added an overlay for when the character is fully invincible or intangible.
Fixes:
- Fix state name crash when command grabbed / yoshi was thrown. (@Kounotori-ssbm)
- Fix powershield OSD.
- Remove useless and missing OSDs from option menu.
- Prevent analog L from triggering frame advance.
- Native overlays (charging smash attacks, invincibility, invisibility) now work when custom OSDs are enabled.
- Reintroduce info display presets and sizes.
- Fix CPU not countering when hit with a move with 2 frames or less of hitstun (CCing a weak attack).