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Targeting
A defined parameter can be either for something that states what is receiving the action. Remember this is non-targeted!
Defined Players are for SAs like Draw or Discard. They tell you who is receiving this action (but not in a targeted way).
The most common of these is Defined$ You. It means exactly what you think "You draw a card." "You discard a card." Cards that don't seem to define anything that affect Players should default to "You"
A spell that lets you draw a card is:
SP$ Draw | Defined$ You
It is important to include this in SAs that have an unclear "Default" value such as Damage.
Also, fairly common is Defined$ Opponent. It means "Deals damage to each opponent" "Each Opponent discards a card."
A spell that deals damage to each opponent is:
SP$DealDamage | Defined$ Opponent | NumDmg$ 5
It means, "the controller of the enchanted thing." This would be the "that player" part of things like "At the beginning of enchanted creature's controller's upkeep, that player loses 1 life."
Things like "Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life."
Things like "Whenever CARDNAME deals combat damage, defending player discards a card."
Each player.
Defined Cards are for SAs like Pump or Regenerate. They tell you who is receiving this action (but not in a targeted way).
The most common of these is Defined$ Self. It means exactly what you think "I gain Flying" "Regenerate Me." Abilities that don't seem to define anything should affect Cards default to "Self"
AB$Regenerate| Defined$ Self
It is important to include this in SAs that have an unclear "Default" value such as Damage.
Enchanted is fairly common. It means "do this action to the card I'm Enchanted to"
A simple example is a card that Pumps the attack of the Enchanted creature
AB$Pump | Defined$ Enchanted | NumAtt$ +1
Equipped isn't very common, but is very similar. It means "do this action to the card I'm Equipped to"
AB$Pump | Defined$ Equipped | NumAtt$ +2 | NumDef$ +2
ThisTurnEntered lets you make the ability act on valid cards that were put in a certain zone,from a certain zone, this turn. The format is "ThisTurnEntered [from ] ".
For example: No Rest for the Wicked and the like would use:
AB$ ChangeZone | Cost$ Sac<1/CARDNAME> | Defined$ ThisTurnEntered Graveyard from Battlefield Creature.YouCtrl | SpellDescription$ Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Targeted will only appear on a [SubAbility][]. It means "Do this action to whatever a parent Ability targeted"
That may sound confusing so here's an example.
If you had a spell that says "Untap target Creature. It gains +1/+1 until end of turn" it would look like similar to this.
SP$Untap | ValidTgts$ Creature | SubAbility$ DBPump
SVar:DBPump:DB$Pump | Defined$ Targeted | NumAtt$ +1 | NumDef$ +1
Each element follows the form:
CardType{.restriction}{+furtherRestriction}
The restrictions are optional.
CardType may be any type, generally the supertypes like Creature, Artifact, Enchantment, Land, etc. However, it could also be Elf or Goblin... though that would also include Elf Enchantments, for example. To specify an Elf Creature, then it should be "Creature.Elf". "Permanent" represents any permanent, "Card" any card....
Restrictions other than type that are interpreted: (case sensitive)
named{Name}
notNamed{Name}
sameName
NamedCard
Color, nonColor (White, nonWhite, etc)
Colorless, nonColorless
Multicolor, nonMulticolor
MonoColor, nonMonoColor
ChosenColor
SharesColorWith
YouCtrl, YouDontCtrl
YouOwn, YouDontOwn
EnchantedPlayerCtrl
OwnerDoesntControl
ControllerControls{type}
RememberedPlayerCtrl (use if Remember will be set before resolution)
TargetedPlayerCtrl (only use if restriction is needed wile initial targeting happens)
Other,Self
AttachedBy,Attached
DamagedBy,Damaged
with{Keyword}, without{Keyword}
tapped, untapped
faceDown
enchanted, unenchanted, enchanting, EnchantedBy
equipped, unequipped, equipping, EquippedBy
dealtDamageToYouThisTurn
wasDealtDamageThisTurn
wasDealtDamageByHostThisTurn
wasDealtDamageByEquipeeThisTurn
token, nonToken
kicked, notkicked
enteredBattlefieldThisTurn
power{cmp}{X or #}
toughness{cmp}{X or #}
cmc{cmp}{X or #}
{cmp} is a comparator:
LT - Less Than
LE - Less than or Equal
EQ - EQual
GE - Greater than or Equal
GT - Greater Than
X is parsed from "SVar:X:Count$___"
greatestPower, leastPower
greatestCMC
counters{cmp}{X or #}{Type}
attacking, notattacking
blocking, notblocking
blocked, unblocked, blockedBySource
kicked, notkicked
evoked
hasDevoured, hasNotDevoured
non{Type}
ChosenType{Type}
{Type}
CostsPhyrexianMana
Above, DirectlyAbove
TopGraveyardCreature
TopGraveyard
Cloned
isRemembered
Examples:
"Artifact or Enchantment" would be represented as 2 elements "Artifact,Enchantment"
"non-black, non-artifact creature" would be represented as "Creature.nonBlack+nonArtifact"
"creature with power 2 or less" would be "Creature.powerLE2"
"nonbasic land" is "Land.nonBasic"
"creature with flying" is "Creature.withFlying"
"creature self with four or more level counters" is "Creature.countersGE4LEVEL+Self"
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