Skip to content

Commit

Permalink
Merge branch 'develop' into Uashavoh_tweaks
Browse files Browse the repository at this point in the history
  • Loading branch information
Basilisk3 authored Feb 9, 2025
2 parents a683ea0 + baa159a commit 7629100
Show file tree
Hide file tree
Showing 3 changed files with 7 additions and 6 deletions.
5 changes: 0 additions & 5 deletions changelog/fix.6547.md

This file was deleted.

1 change: 0 additions & 1 deletion changelog/snippets/sections/other.6458.md

This file was deleted.

7 changes: 7 additions & 0 deletions docs/_posts/2024-11-29-3813.md
Original file line number Diff line number Diff line change
Expand Up @@ -232,6 +232,11 @@ As a result, all depth charges would also deflect up to 3 projectiles. Mostly ap

Previously, silos would basically stop loading at all, even if you stalled resources just a little. Now they will load proportionally slower, like all other construction does too.

- (#6547) Fix an issue with the navigational mesh on unexplored maps

The navigational mesh is used by AIs to understand the map. On unexplored maps the playable area is temporarily reduced to a very small fraction at the start of the map. This confuses the navigational mesh. We now introduce a check that if the current playable area is too small to be playable then we simply ignore it.

This should only trigger on unexplored maps.

## Other changes

Expand Down Expand Up @@ -264,6 +269,8 @@ As a result, all depth charges would also deflect up to 3 projectiles. Mostly ap

- (#6450) Improve beam blueprint annotations with thorough descriptions of beam parameters.

- (#6458) Annotate the damage data table passed from weapons to projectiles.

- (#6451) Annotate emitter blueprint parameters with extensive descriptions.

- (#6463) Remove the 'Kill all your units' hotkey and related functionality
Expand Down

0 comments on commit 7629100

Please sign in to comment.