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A lot of placeholders (in addition to PlaceHolderAPI) for more customisation
of the messages (e.g. display information about a block that the player edits).
Better description of each message.
Add personal variable. If a part of text is often used (for example, a prefix),
it's possible to configure it as a placeholder to re-use it.
# Example :PersonalVariable:
# Declare the placeholderprefix: "#3399FF[<s:667db6>Debug<e:0082c8>#3399FF-<s:0082c8>Stick<e:667db6>#3399FF]&r"# ...# And use it in an example message ExampleMessage: "{prefix} &aIt's an example message"
Before using these new functionalities, read documentation about it at the top
of all message files.
Now the value of properties that a player modified is now forced. If the value
should be modified because of event. This will (for example) prevent the seed
from growing or the lamp redstone to be turned off.
The use of the debug stick is now different and more similar to the vanilla debug
stick.
left-click: change the current property to edit.
right-click: edit the property.
shift + left-click: see all editable properties and their values.
shift + right-click: clear persistent values, now the value of properties
is not anymore forced.
Minor changes :
Change the name of some permission for more logic.
Change the name and configuration of the fields in the configuration files.
Add a better log handler. In the future a compatibility with CoreProtect will be
added.
Add a blacklist the world where the debug stick cannot be used
(like for materials).
Add permissions to bypass the blacklists, the blockage of territory plugin.