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Refactor window setup in gamescope sessions #153
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R1kaB3rN
merged 23 commits into
Open-Wine-Components:main
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R1kaB3rN:refactor-gamescope-window-setup
Jul 18, 2024
Merged
Refactor window setup in gamescope sessions #153
R1kaB3rN
merged 23 commits into
Open-Wine-Components:main
from
R1kaB3rN:refactor-gamescope-window-setup
Jul 18, 2024
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- In the Steam Deck, DISPLAY=:0 is where the primary xwayland server is and not DISPLAY=:1
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Refactors the window setup a bit to speed up the window setup process by creating separate threads to monitor for broken layer sequences and newly created child windows under each display. Should result in lower the latency, making the game window display faster.
Property setting on child windows and fixing the base layer order would occur in parallel instead serially where one would block the other. Moreover, other improvements were made such as referring to the atom cache whenever possible and minimizing/reusing Xlib objects created throughout the whole window setup process.