Releases: Theseus-Aegis/Units
Releases · Theseus-Aegis/Units
Theseus Units 2.0.0
Theseus Units contains several new factions utilising Vanilla, Western Sahara, Theseus Services and optionally ACE/CUP assets.
The factions available are;
- African Militia
- British Armed Forces
- Eastern Europe
- French Foreign Legion
- Greek Cartel
- Law Enforcement Factions
- Northern Africa
- Northern Asia
- Seven Rings (East & West)
- Somali Pirates
- Southern Africa
- Taliban (Militia & Veterans)
- Vanguard PMC
Some factions will have different gear dependent on if CUP is loaded.
All factions have regional character names.
If ACE is loaded, Engineers and Medics will carry ACE supplies instead of IFAKs/Medikits.
Factions have their own ammunition types to provide a tougher style of gameplay.
Most factions have custom textured vehicles and or equipment.
AI can utilise AT rockets to fire on Infantry, AP units are more likely to do so.
Theseus Units 2.0.0-beta.2
Fixes for issues found so far.
- Ammunition
- Debug mode was still enabled, ammo shows in Arsenal.
- Assets
- Removed vehicle
editorPreviews
for now.
- Removed vehicle
- Greek Cartel
- RPG unit using AP rockets but not marked as AP, just switched him to regular AT.
Theseus Units 2.0.0-beta
Added:
- Assets Component; Component for all textures, vehicles and other assets. (#70)
- Ammunition Component; Component for AI based ammunition (#109)
- All factions have their own set of unit identities (names) relative to the region.
- African Militia; Small militia styled African faction (#101)
- British Armed Forces; Replaces CTRG, Units in Arid, Tropic and Urban camos. (#71)
- Eastern Europe; Russian-styled generic higher tier proxy faction instead of Russia (#102)
- French Foreign Legion; Desert Faction, utilising modern gear. (#120)
- Uses CUP weapons if CUP is loaded. (#121)
- Northern Africa; Replaces SFIA, changes faction to be more in line with Northern African armies. (#79)
- Northern Asia; Chinese generic higher tier proxy faction instead of CSAT. (#123)
- Somali Pirates; Small-scale water based African faction. (#81)
- Southern Africa; More modern African army (#99)
- Taliban; Split into Militia and Veteran units (#83)
Changed:
- All vehicle base classes will be included into
CfgVehicles
from now on (#70) - All vehicle textures are now done via
textureSources
(from Assets) (#70) - Cartel is now known as "Greek Cartel" (#90)
- CUP Turret base classes are now included inside
Assets
component. (#70) - Faction overwrites is now separated into Vanilla and sub configs for Missing Units & CUP (#111)
- File structure has changed to have vehicles in it's own file. (#70)
- Medical backpacks now contain full ACE Medical supplies
- New macro for
CfgGroups
for easier creation (#86) - Police faction got overhauled to be vanilla (#110) (If CUP is loaded, uses old CUP gear (#122))
- Port sensitivity from GT (#98)
- Seven Rings faction completely reworked (#95)
- Updated
editorPreviews
(#74 #75 #76 #77 #78) - Useful MSF assets are now included in Assets component. (Prisoner uniforms & Headbag)
- Vanguard was slightly reworked, added turrets and new vests. (#115)
Removed:
TAC Units - 1.12.0
Changed:
- All factions that will be removed or will change heavily and not be backwards compatible are marked as "DEPRECATED". do not use those.
TAC Units - 1.11.1
Fixed:
- Incorrect transport class in a backpack (#64)
TAC Units - 1.11.0
TAC Units - 1.10.0
TAC Units - 1.9.1
Fixed:
- Missed 5.7 EPR Magazine in Revolutionaries (#55)
TAC Units - 1.9.0
Changed:
- Switched units GT Ammo to new variants.
TAC Units - 1.8.0
Added:
- Veteran Units to Revolutionaries Faction (#52)