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Releases: Theseus-Aegis/Units

Theseus Units 2.5.0

06 Jan 22:28
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Added:

  • Add - Territorial Forces (#157)
  • Assets Vehicles - Add CUP Vehicles (#160)
  • Add CUP Vehicles to some factions (#161)

Changed:

  • Structure Rework (#158)
  • Chernobog - Structure vehicles better (#162)
  • Taliban - Structure vehicles better (#163)
  • Vehicles - Structure by (#164)
  • Update EditorPreviews (#165)

Theseus Units 2.4.2

15 Dec 10:25
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Fixed:

  • Otokar ARMA APC no longer spawns agents per player.

Theseus Units 2.4.1

26 Oct 17:21
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Changed:

  • RPG-32 HEAT round is less likely to be fired at infantry

Fixed:

  • Mercenaries: Fixed wrong equipped weapon

Theseus Units 2.4.0

18 Aug 00:18
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Added:

  • Mercenaries Faction, Opfor has Sand camo, Independent has Green (#153)

Theseus Units 2.3.0

16 Jun 15:23
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Added:

  • African Militia / Taliban utilise RF pickup trucks (#151)

Theseus Units 2.2.1

29 Mar 17:08
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Changed:

  • Ammunition: Expand usage flags to include helicopters

Theseus Units 2.2.0

03 Feb 17:19
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Added:

  • United Nations Faction; Available in Autumn, Desert, Urban and Woodland camo. (#147)
  • Children of Chernobog Faction; Tin foil cultists. (#149)

Fixed:

  • Fix CZ 807 Magwell (#146)

Removed:

  • ACE Subconfigs, ACE is now required. (#148)

Theseus Units 2.1.0

11 Jan 08:51
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Fixed:

  • HEMTT Warnings (#145)
  • CUP Ammo subconfig not loading (#144)

Theseus Units 2.0.2

13 Sep 11:17
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Fixed:

  • Re-added missing UI images for wearable assets. (#142)

Theseus Units 2.0.1

12 Sep 22:02
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Hotfix:

  • Fix units showing in default side uniforms due to uniform restrictions (#141)