Releases: Theseus-Aegis/Units
Releases · Theseus-Aegis/Units
TAC Units - 1.7.5
Removed:
- Sensitivity from units (#51)
TAC Units - 1.7.4
Changed:
- Revolutionary units now carry Smokes and Stun grenades.
TAC Units 1.7.3
TAC Units 1.7.2
Added:
canDeactivateMines
attribute to units missing it (#45)- Added comments on main base classes for usage with certain attributes or entries (#45)
- Added new Vietnam era units (US Sapper & Vietnamese Mosin/SKS units) (#45)
Fixed:
Engineer
andcanDeactivateMines
attributes from "true" to "1" (#45)- Unit icons that were wrong (#45)
- Slight name corrections across factions (#45)
Changed:
- Commented out
headGearList
andCBA_facewearList
from main base classes (#45)
TAC Units - 1.7.1
Changed:
- MSF Units now utilise ammunition from GT Armory
Fixed:
- Missing or incorrect UI images on Seven Rings
Removed:
- BWA3 mod dependency
TAC Units - 1.7.0
TAC Units - 1.6.0
TAC Units - 1.5.1
Changed:
- MSF Light AT units now use the Black MAAWS
- MSF Units use new camo'd viper harness
- MSF Units use Vanilla NVGs
- Fixed a typo with revolutionary units
TAC Units - 1.5.0
- Added new items to MSF:
- Rain Poncho backpack (Dry and Wet variants).
- Prisoner Uniforms (Blue, Olive and Orange in Clean, Dirty and Muddy variants).
- Headbag.
- Shoulder Scarves (Black, Green, Khaki and Red).
- New Militaires Sans Frontières uniforms, in long and rolled sleeved variants and multiple camo options.
- New vest chestrig (Black, Green and Khaki variants)
- Updated MSF faction:
- Units use the new uniforms, vests and shoulder scarves
- Added black humvee and little bird retextures
- Brightened some of the old black retextures a bit
- Changed the Desert Tiger Stripe Combat Uniform texture
- Switched to ACR as base weapon platform for faction
- Updated EDEN preview images to reflect changes
- Updated HEMTT to 0.7.6
TAC Units - 1.4.2
- Misc tweaks to revolutionaries faction
- Replaced NiArms M60 with the CUP Variant
- Misc changes to MSF Faction