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Arsenal - Improve armor stat for medical, fix gforce stat
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class EGVAR(arsenal,stats) { | ||
class statBase; | ||
class ACE_ballisticProtection: statBase { | ||
condition = QUOTE(!(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)])); // Hide if medical is enabled | ||
}; | ||
class ACE_explosiveResistance: statBase { | ||
condition = QUOTE(!(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)])); // Hide if medical is enabled | ||
}; | ||
class GVAR(armor): ACE_ballisticProtection { | ||
displayName = "$STR_UI_ABAR"; | ||
condition = QUOTE(missionNamespace getVariable [ARR_2(QQEGVAR(medical,enabled),false)]); // Show if medical is enabled | ||
showBar = 1; | ||
barStatement = QUOTE((_this select 1) call FUNC(statBarStatement_armor)); | ||
showText = 1; | ||
textStatement = QUOTE((_this select 1) call FUNC(statTextStatement_armor)); | ||
}; | ||
}; |
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#include "script_component.hpp" | ||
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class CfgPatches { | ||
class SUBADDON { | ||
addonRootClass = QUOTE(COMPONENT); | ||
units[] = {}; | ||
weapons[] = {}; | ||
requiredVersion = REQUIRED_VERSION; | ||
requiredAddons[] = { | ||
"ace_medical_engine", | ||
"ace_arsenal" | ||
}; | ||
skipWhenMissingDependencies = 1; | ||
VERSION_CONFIG; | ||
}; | ||
}; | ||
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#include "ACE_Arsenal_Stats.hpp" |
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#define SUBCOMPONENT arsenal | ||
#define SUBCOMPONENT_BEAUTIFIED Arsenal | ||
#include "..\script_component.hpp" |
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#include "..\script_component.hpp" | ||
/* | ||
* Author: LinkIsGrim | ||
* Bar statement for armor. | ||
* | ||
* Arguments: | ||
* 0: Item config path <CONFIG> | ||
* | ||
* Return Value: | ||
* Bar statement <NUMBER> | ||
* | ||
* Public: No | ||
*/ | ||
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params ["_config"]; | ||
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private _itemType = getNumber (_config >> "ItemInfo" >> "type"); | ||
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private _hitpoint = ["HitChest", "HitHead"] select (_itemType == TYPE_HEADGEAR); | ||
private _levelStep = [4, 2] select (_itemType == TYPE_HEADGEAR); | ||
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([configName _config, _hitpoint] call EFUNC(medical_engine,getItemArmor)) params ["_armor", "_armorScaled"]; | ||
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if (_armor > (_armorScaled * 2)) then { // Probably explosive-resistant armor | ||
_armor = _armorScaled; | ||
}; | ||
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private _armorLevel = (_armor - _levelStep) / _levelStep; | ||
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0.01 max (_armorLevel / 5) min 1 |
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#include "..\script_component.hpp" | ||
/* | ||
* Author: LinkIsGrim | ||
* Text statement for armor. | ||
* | ||
* Arguments: | ||
* 0: Item config path <CONFIG> | ||
* | ||
* Return Value: | ||
* Stat Text <STRING> | ||
* | ||
* Public: No | ||
*/ | ||
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params ["_config"]; | ||
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private _itemType = getNumber (_config >> "ItemInfo" >> "type"); | ||
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private _hitpoint = ["HitChest", "HitHead"] select (_itemType == TYPE_HEADGEAR); | ||
private _levelStep = [4, 2] select (_itemType == TYPE_HEADGEAR); | ||
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([configName _config, _hitpoint] call EFUNC(medical_engine,getItemArmor)) params ["_armor", "_armorScaled"]; | ||
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if (_armor > (_armorScaled * 2)) then { // Probably explosive-resistant armor | ||
_armor = _armorScaled; | ||
}; | ||
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private _armorLevel = 0 max (round ((_armor - _levelStep) / _levelStep)) min 5; | ||
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localize ([ | ||
"STR_A3_SP_NOARMOR", | ||
"STR_A3_SP_AL_I", | ||
"STR_A3_SP_AL_II", | ||
"STR_A3_SP_AL_III", | ||
"STR_A3_SP_AL_IV", | ||
"STR_A3_SP_AL_V" | ||
] select _armorLevel) |