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Pull requests: acemod/ACE3
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General - Use 2.18 syntax of Release Notes: **IMPROVED:**
deleteVehicle
kind/optimization
#10668
opened Jan 15, 2025 by
johnb432
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Explosives - Optimise mine interaction code
kind/optimization
Release Notes: **IMPROVED:**
#10666
opened Jan 15, 2025 by
johnb432
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IR Light - DBAL Casing
kind/translation
Release Notes: **TRANSLATIONS:**
#10664
opened Jan 15, 2025 by
BrettMayson
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Medical GUI - Interaction Exceptions for Medical Info Peeking
#10663
opened Jan 14, 2025 by
mrschick
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Medical Vitals - Extract update logic to separate functions
kind/cleanup
Release Notes: **CHANGED:**
#10566
opened Dec 17, 2024 by
LinkIsGrim
•
Draft
Arsenal - Improve armor stat for medical
kind/enhancement
Release Notes: **IMPROVED:**
#10561
opened Dec 17, 2024 by
LinkIsGrim
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Interaction - Add Interaction to take another players launcher
#10541
opened Dec 13, 2024 by
Cplhardcore
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Medical - Add Additional Hitpoints to the medical system
#10482
opened Nov 5, 2024 by
Cplhardcore
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Arsenal - Improve base backpack checking
kind/enhancement
Release Notes: **IMPROVED:**
status/needs-testing
Tools - Cleanup
area/tools
ignore-changelog
Release Notes: Excluded
#10444
opened Oct 20, 2024 by
BrettMayson
•
Draft
Common - Make fnc_isAwake also check isAwake command
#10436
opened Oct 19, 2024 by
Dystopian
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Arsenal - Reuse current inventory containers when importing invalid loadouts
kind/change
Release Notes: **CHANGED:**
#10364
opened Oct 5, 2024 by
mrschick
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Overpressure - Add to vehicle/static Missile Launchers and Recoilless Guns
#10270
opened Aug 28, 2024 by
mrschick
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Add - Iron dome for defending against projectiles
#10038
opened May 28, 2024 by
TheCandianVendingMachine
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missile_sdb - add SDB and GPS tracking
#10037
opened May 28, 2024 by
TheCandianVendingMachine
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