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Merge branch 'Damage-Rework' of https://github.com/Cplhardcore/ACE3 i…
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Cplhardcore committed Nov 5, 2024
2 parents 822019f + 305654d commit 97c9fd4
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion addons/medical_engine/functions/fnc_handleDamage.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -220,4 +220,4 @@ if (_context == 2) then {
// Engine damage to these hitpoints controls blood visuals, limping, weapon sway
// Handled in fnc_damageBodyPart, persist here
// For all other hitpoints, we store our own damage values, so engine damage is unnecessary
[0, _oldDamage] select (_hitPoint in ["hithead","hitneck", "hitbody","hitChest", "hithands","hitlegs"])
[0, _oldDamage] select (_hitPoint in ["hithead", "hitneck", "hitbody", "hitchest", "hithands", "hitlegs"])

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