Three.js point cloud viewer/animator
Implementing a few different fun things:
*OrbitControls.js - allows camera mouse controlled pan, tilt, zoom, etc.
*Vector3 - all points are rendered using Vector3 objects, since Vertex is now depreciated
*Particle Animation - particles are repositioned and recolored every frame
-particleSystem.geometry.verticesNeedUpdate = true;/forces update of geometry position
-particleSystem.geometry.colorsNeedUpdate = true;//forces update of geometry colors
This renders on my machine at about 10fps, I'm going to experiment using shaders to recolor and see if there's any speedup.
Thanks!