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Fix persistent sending #34

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@mikacousin mikacousin commented Jan 27, 2025

See #31

Summary by CodeRabbit

  • Bug Fixes
    • Improved thread management logic in the start method to ensure more consistent behavior when starting multiple times.

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coderabbitai bot commented Jan 27, 2025

Walkthrough

The pull request introduces a modification to the start method in the StupidArtnet.py file, specifically changing the control flow logic related to thread management. The change replaces an elif statement with an if statement when checking the self.running attribute, which could potentially alter the thread initialization and execution behavior.

Changes

File Change Summary
stupidArtnet/StupidArtnet.py Modified control flow in start method, replacing elif with if for self.running condition

Sequence Diagram

sequenceDiagram
    participant Thread
    participant StupidArtnet
    
    StupidArtnet->>Thread: start()
    alt Running State
        Thread-->>Thread: Sleep
        Thread-->>Thread: Initialize Thread
    end
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An elif becomes an if so bright,
Threading logic takes a nimble flight,
Bits and bytes dance with glee,
A subtle change, now we'll see,
How threads will run with rabbit might!

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Actionable comments posted: 0

🧹 Nitpick comments (2)
stupidArtnet/StupidArtnet.py (2)

195-199: Consider improving thread safety and adding documentation.

While the fix works, there are some improvements to consider:

  1. Add documentation explaining the thread management logic
  2. Consider adding thread safety mechanisms to prevent multiple thread spawns

Here's a suggested implementation with better thread safety and documentation:

     def start(self):
-        """Starts thread clock."""
+        """Starts a persistent thread that sends DMX data at the specified FPS.
+        
+        The method ensures continuous sending by:
+        1. Sending initial DMX data
+        2. Initializing the running flag if not present
+        3. Spawning a new thread if running
+        """
         self.show()
         if not hasattr(self, "running"):
+            self._thread = None
             self.running = True
             
         if self.running:
+            if self._thread is None:
                 sleep((1000.0 / self.fps) / 1000.0)
-                _thread.start_new_thread(self.start, ())
+                self._thread = _thread.start_new_thread(self.start, ())

Line range hint 204-206: Update the stop method to handle thread cleanup.

The stop method should be updated to properly cleanup the thread reference.

     def stop(self):
         """Set flag so thread will exit."""
         self.running = False
+        self._thread = None
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Reviewing files that changed from the base of the PR and between ccb89de and db4545f.

📒 Files selected for processing (1)
  • stupidArtnet/StupidArtnet.py (1 hunks)
🔇 Additional comments (1)
stupidArtnet/StupidArtnet.py (1)

197-199: LGTM! The change fixes the persistent sending issue.

The modification from elif to if ensures continuous sending by allowing the thread to persist after initialization. This appears to be the root cause fix for issue #31.

@@ -194,7 +194,7 @@ def start(self):
self.show()
if not hasattr(self, "running"):
self.running = True
elif self.running:
if self.running:
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@cpvalente cpvalente Feb 1, 2025

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question: would this code not always evaluate to true since it was set the line before?

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If self.running exists and is False (with stop function), it will not be set to True in the previous line.
So I think the condition is necessary to stop the thread.

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2 participants