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Releases: lilxyzw/lilToon

lilToon 1.3.3

27 Jul 12:32
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Support Package
Built-in RP, LWRP, URP, HDRP lilToon_1.3.3.unitypackage

Changelog

Added

  • UV Mode for glitter mask

Fixed

  • Fixed that the main color 2nd and 3rd dissolve may not work properly after optimization
  • Fixed an issue where shaders might not work well after optimization under some conditions
  • Fixed ambient lighting in URP
  • Fixed an issue with mixed line feed codes on Mac
  • Fixed an error in lilToonMulti
  • Fixed shader rewriting at startup not working properly in OpenGL

lilToon 1.3.2

20 Jul 10:20
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Support Package
Built-in RP, LWRP, URP, HDRP lilToon_1.3.2.unitypackage

Changelog

Added

  • UV Mode for normal map 2nd
  • Cull Mode for main color 2nd / 3rd
  • Receive Shadow to outline highlight
  • Extended 2 pass transparent shader
  • Function to make variables constant in VRChat avatar builds
  • Dialog if old package is imported

Changed

  • Changed the sampler of the normal map 2nd to Repeat
  • Changed to move the calculation of point light, spot light and area light to the pixel shader in HDRP and also calculate the light direction
  • Adjusted GUI a little
  • Optimized build time
  • Formatted lilToonSetting.json
  • Changed to use ForwardAdd pass in 2 pass transparent shader
  • Unified file names for texture baking

Fixed

  • Fixed a error in gem shader's GUI
  • Fixed to use RGB channel in matcap 2nd mask
  • Fixed toolchips
  • Fixed the material not being fixed in Fix Lighting
  • Fixed dissolve sometimes being removed during shader optimization

lilToon 1.3.1

27 Jun 15:59
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Support Package
Built-in RP, LWRP, URP, HDRP lilToon_1.3.1.unitypackage

Changelog

Added

  • Option to not optimize during VRChat avatar test build

Fixed

  • Fixed a problem that drawing cannot be done correctly when the texture import setting is Clamp in the main color 2nd and 3rd.
  • Fixed an issue where the maximum number of textures was exceeded when using OpenGLES2, OpenGLES3, and OpenGLCore for the API on the editor.

lilToon 1.3.0

25 Jun 11:08
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In this version, all render pipeline packages have been integrated.

Support Package
Built-in RP, LWRP, URP, HDRP lilToon_1.3.0.unitypackage

Changelog

Added

  • Receive Shadow to 2nd / 3rd shadows
  • Flat to shadow mask type
  • Z Bias, Highlight, Remove 0 width vertices and Disable in VR to outline
  • Shadow Caster Bias to rendering settings
  • Fur mesh division type
  • GSAA and Blending Mode to reflection
  • LOD to strength / blur / AO mask of shadows
  • Main Color Power to backlight, MatCaps, rim light, emissions
  • Mask for shape and Randomize for particle size to glitter
  • The function to fill the backface with a single color
  • Metal MatCap and preset
  • Circular tangent map
  • Shape textures for glitter
  • Avoid errors when overwriting with an older version
  • Extension of custom shader function
  • URP and HDRP compatible 2 pass fur shader

Changed

  • Improved alpha mask GUI
  • Changed the Fix width by distance of the outline to be adjustable steplessly
  • Adjusted the initial value of Light Direction Override
  • Changed to set shader settings automatically
  • Split Contrast into Density and Sensitivity
  • Changed POM to parameter
  • Expanded preset
  • Changed to save Setup from FBX presets in shader settings
  • Changed to preserve Light Direction Override property in Fix lighting
  • Retune fur preset
  • Improved lighting with Spot Light and Point Light in URP

Fixed

  • Fixed an issue where fog wasn't working well in URP
  • Fixed baking process when using other than PNG / JPG format for texture
  • Added [MainTexture] to the _MainTex property
  • Fixed an issue where Light Direction Override was affecting ShadeSH9 calculations
  • Fixed an issue where lilToonMulti shader variants were being reduced too much at build
  • Fixed outline mask not working well in lilToonLite

Removed

  • Support for Unity 2017

lilToon 1.2.12

30 Mar 17:03
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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.12.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.12_LWRP.unitypackage
URP 7.0.0 - 12.1.4 lilToon_1.2.12_URP.unitypackage
HDRP 4.0.0 - 12.1.4 lilToon_1.2.12_HDRP.unitypackage

Changelog

Fixed

  • Fixed an issue where custom shaders would give an error in Unity 2019.4.10f1 and earlier
  • Fixed an issue where the ForwardAdd path did not work well in custom shaders

lilToon 1.2.11

28 Mar 12:38
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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.11.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.11_LWRP.unitypackage
URP 7.0.0 - 12.1.4 lilToon_1.2.11_URP.unitypackage
HDRP 4.0.0 - 12.1.4 lilToon_1.2.11_HDRP.unitypackage

Changelog

Added

  • Ignore border properties property for AO Map (blend AO Map after toon processing)
  • Post Contrast property for glitter
  • UV Mode property for main color 2nd / 3rd
  • An option to determine the normal direction using vertex color for outline
  • New format for custom shaders

Changed

  • Migrated the contents of developer documentation to online
  • Removed template for legacy custom shaders

Fixed

  • Fixed shadows not being applied in the ForwardAdd pass of lilToonMulti
  • Fixed the Normal Map Strength of rim light and MatCap not working well in gem
  • Fixed the appearance of fur in ForwardAdd
  • Fixed Z-fighting for 2 pass fur
  • Fixed an issue where polygons might disappear at the edge of the field of view in the tessellation shader
  • Fixed behavior in VR (URP / HDRP)
  • Changed the method ofRemove unused properties to via SerializedObject

lilToon 1.2.10

06 Mar 08:20
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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.10.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.10_LWRP.unitypackage
URP 7.0.0 - 12.1.4 lilToon_1.2.10_URP.unitypackage
HDRP 4.0.0 - 12.1.4 lilToon_1.2.10_HDRP.unitypackage

Changelog

Added

  • Added an editor (Window/_lil/[Beta] lilToon Multi-Editor) that allows editing multiple shader variants at the same time

Changed

  • Disable the Distance Clipping Canceller when the near clip value is large
  • Replace UnpackNormalScale() to lilUnpackNormalScale()
  • Changed to correct the SH light direction

Fixed

  • Fixed an issue where the normal map scale was not applied in the fur shader
  • Fixed the multi-editing of some properties
  • Fixed an issue where RenderQueue changed in lilToonMulti would revert back when restarting UnityEditor
  • Fixed an issue where Custom Safety Fallback settings were not copied in Remove Unused Properties

lilToon 1.2.9

04 Feb 09:15
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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.9.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.9_LWRP.unitypackage
URP 7.0.0 - 12.1.4 lilToon_1.2.9_URP.unitypackage
HDRP 4.0.0 - 12.1.4 lilToon_1.2.9_HDRP.unitypackage

Changelog

Added

  • Added cubemap fallback / override
  • Added preset button to MatCap UV settings

Changed

  • Moved shader settings to tab

Fixed

  • Fixed an issue where Fix lighting wasn't showing up in the right-click menu
  • Fixed refraction shader getting too bright in ForwardAdd

lilToon 1.2.8

30 Jan 11:18
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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.8.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.8_LWRP.unitypackage
URP 7.0.0 - 12.1.4 lilToon_1.2.8_URP.unitypackage
HDRP 4.0.0 - 12.1.4 lilToon_1.2.8_HDRP.unitypackage

Changelog

Added

  • 3rd shadow
  • Randomize property for fur
  • Add the same properties to the fur as a normal shader
  • Optimize for submission to the event button and the function to automatically optimize shader settings before build (only available when VRCSDK for world is imported)
  • Reduce the build size of shaders that use shader keywords
  • 2 pass (cutout & transparent) fur shader
  • Default settings for material parameters applied by[lilToon] Fix Lighting
  • Added shader settings to reduce build size
  • Added Object following to light direction override

Changed

  • Changed to use G channel of shadow blur map as strength of 2nd shadow blur
  • Changed distance clipping canceller of lilToonMulti to parameter
  • Changed to apply spotlight shape even with transparent fur shader
  • Changed to apply the ForwardAdd pass to the outline
  • Changed the default value of Vertex Light Strength to 0
  • Changed the default value of Lower brightness limit to 0.05
  • Changed the name of the lighting preset from Stable to Semi-monochrome
  • Changed to apply shadow even in ForwardAdd pass
  • Adjusted GUI a little
  • Changed to apply shader settings automatically when the shader settings menu is closed
  • Changed the cutout value range from -0.001 to 1.001
  • Organized the right-click menu
  • Changed the outline so that it is not blurred by DOF

Fixed

  • Fixed the Upper brightness limit not being able to be changed in ForwardAdd pass
  • Fixed an issue where the refraction shader blur strength had changed with the Clipping distance

lilToon 1.2.7

13 Dec 07:56
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Support Package
Built-in RP (VRChat, etc) lilToon_1.2.7.unitypackage
LWRP 4.0.0 - 6.9.1 lilToon_1.2.7_LWRP.unitypackage
URP 7.0.0 - 12.1.2 lilToon_1.2.7_URP.unitypackage
HDRP 4.0.0 - 12.1.2 lilToon_1.2.7_HDRP.unitypackage

Changelog

Added

  • Normal map for adjusting the direction of pushing out the outline
  • Outline / Fur only shader
  • Property to adjust the strength of parallax during VR to rim light

Changed

  • Show render queue in base settings as well
  • Disable stencil in HDRP
  • Changed so that fur shadows appear stronger in HDRP

Fixed

  • Fixed refraction shader behavior in Single Pass Instanced
  • Fixed render queue for transparent shaders in HDRP
  • Fixed motion vector in HDRP