Releases: qsb-dev/quantum-space-buddies
Releases · qsb-dev/quantum-space-buddies
0.12.0-pr3
correctly change menu names and options when loading new scenes
0.12.0-pr2
- WIP ship sync
- WIP respawn sync
- WIP probe sync - warp effects, dust clouds, lights
- overhauled entire syncing solution for player (probe, camera, roasting stick, body, model)
many bugs, but also fixed some old bugs
0.12.0-pr1
Very early pre-release for ship overhaul.
Lots of bugs.
0.11.0
Changes from 0.10.1 (Now fixed) :
- Combined sector sync and transform sync - hopefully no sector-change jitter now.
- Doubled network send rate - things should move more smoothly.
- Fixed HasMoved() check (maybe) - should reduce position send rate when not moving.
- Fixed bug where returning to menu while still connect would break things.
- Fixed bug where dying by being crushed would break the game.
- Updated death message list.
- Updated the README.
New changes : - Implemented custom version of UNetWeaver (QNetWeaver). This allows [SyncVar]s to be used. (But not commands 😢)
- Added a new internal QNet message allowing for SyncVars to be used client->server as well as server->client.
- Added sync for player landing animations (soft and hard)
- Overhauled NPC look syncing.
- Fixed NPC talking animations not playing.
- Fixed NPCs not facing players.
- Fixed NPCs doing both their talking and idle animations at the same time.
- Fixed travellers not syncing animations.
- Fixed travellers not syncing stopping playing.
- Fixed travellers still being able to be talked to while someone else is talking to them.
- Added syncing of jetpack flames.
- Added syncing of jetpack lights.
- Added syncing of jetpack wash.
- Made conversation boxes appear in front of all geometry.
- Fixed lots of NREs.
- Removed lots of unnecessary warnings.
- Rewrote transform sync (again).
0.10.1
- Combined sector sync and transform sync - hopefully no sector-change jitter now.
- Doubled network send rate - things should move more smoothly.
- Fixed HasMoved() check (maybe) - should reduce position send rate when not moving.
- Fixed bug where returning to menu while still connect would break things.
- Fixed bug where dying by being crushed would break the game.
- Updated death message list.
- Updated the README.
0.10.0
- Added syncing of lighting campfires.
- Added syncing of roasting marshmallows.
- Fixed issue where SectorSync would try to use the disabled comet's shuttle as a reference point.
- Fixed issue where SectorSync would throw errors after the player has died to the supernova.
0.9.1
- Fixed pool material not updating smoothly on linked projection pool.
- Fixed player/stone holograms not appearing in linked projection pools.
0.9.0
- Added item sync.
- Added statue sync.
- Added projection pool sync.
- Improved fast-forwarding - 2x as fast.
- Removed buggy input blocking while fast-forwarding - will be replaced in a later update.
- Fixed NPC head tracking being affected by moving around.
- Fixed appearing in conversation boxes.
- Made death messages same across clients.
- Fixed bug where you could talk to NPCs when another client was already talking to them.
- Improved algorithm for choosing which sector to sync to - should no longer sync to fast moving sectors. (Thanks Logan!)
- Improved code for detecting quantum objects enabling/disabling, and handing out authority. (Thanks Logan!)
- You can no longer join servers that use a different QSB version to you.
- Stopped syncing to shuttles when not in them.
- Fixed many more small bugs.
KNOWN BUGS :
- There are a number of visual bugs with the projection pools and items. These will (most likely) be fixed in 0.9.1 or 0.9.2.
0.9.0-pr3
This is a pre-release, there will be bugs! Please report them with an issue or in the discord.
Additions since last pre-release :
- Stopped syncing to Shuttle sectors when not in shuttles.
- Fixed items not being able to sync in certain areas. (Probably. There might still be an area where you can place an item on a physics object.)
- Removed annoying warning about facts already being in the ShipLogFacts list.
- Added some more error logs in places that could fail.
KNOWN BUGS :
- Players cannot see each other in projection pools.
- Lighting in ATP does not sync properly when one person is looking through projection pool.
0.9.0-pr2
This is a pre-release, there will be bugs! Please report them with an issue or in the discord.
Additions since last pre-release :
- Players with wrong versions of QSB are now not able to connect to servers.
- Fixed warp cores not appearing in player's hands.
- Added "Fake Sector" to the rotating ring of the ATP, and changed closest-sector finding code to prefer these (see next)- these are "sectors" added by QSB to areas that need better tracking. They don't do anything game-wise, they're just used for position syncing.
- Closest-sector finding code now prefers smaller, closer sectors. If any FakeSector is within 0.01 units distance between the sector center and the player, that fake sector is chosen.
- Fixed all TransformSyncs using the player sector list.
KNOWN BUGS :
- Item dropping does not work when dropping on non-sector objects (eg QM, ATP)
- Players cannot see each other in projection pools.