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Releases: qsb-dev/quantum-space-buddies

0.19.1

11 Jun 23:19
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  • Fixed an NRE on Gamepass when trying to host a game.

0.19.0

29 May 21:35
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New features :

  • Synced all of Echoes of the Eye.
  • Added a menu when starting a server, to select whether you want to host an existing save or start a new save.

Internal changes :

  • New systems for dealing with scene change events.
  • Rewrote how conversations/dialogue is synced. Nothing has changed feature-wise, but the code is a lot cleaner.

Bug Fixes :

  • Fixes not being able to fly the ship after the pilot leaves the game.
  • Fixes player name not being updated when switching profiles.

0.19.0-pr1

09 May 15:04
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0.19.0-pr1 Pre-release
Pre-release

Pre-release for 0.19.0 - hopefully the only one!

NOTE - This pre-release requires version 3.0.0 of MenuFramework - which is currently a pre-release. Click the three dots next to MenuFramework in the mod manager, and click Install Prerelease (3.0.0)

New Features :

  • Synced 90% of Echoes of the Eye content.
  • Added an in-game summary of new QSB updates, shown when first loading a newly installed version.

Bug Fixes :

  • Fixed an issue where no one could fly the ship if the current flyer left the game.
  • Fixed an issue where the player name would not update when changing profiles.
  • Fixed code relating to syncing head rotation.

Internal Stuff :

  • New system for hooking into scene change events.
  • New system for linking WorldObjects to NetworkBehaviours. (LinkedWorldObject)

0.18.0

03 May 21:42
77914c2
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No, this isn't Echoes of the Eye support.

Echoes of the Eye support is coming soon! It's taking us a bit longer than we would like, and we're both very busy at the moment, so I thought I should just gut out all our EotE stuff and release our dev branch, as it has a lot of bug fixes. Enjoy!

New Features :

  • Added API support.

Bug Fixes :

  • Fixed objects in a certain tower from being misplaced.
  • Fixed the scout making the wrong noise. Bad scout.
  • Fixed dying when you shouldn't have.
  • Fixed other bugs related to death.
  • Improved item dropping code. Items should behave better when dropped on weird things.
  • Fixed connect button not behaving well with controllers.
  • Fixed some animation goofs.
  • A lot of other bugs.

Internal Stuff :

  • oh god we changed so much oh god aaaaaaaaaaaaaaaa

0.18.0-pr2

30 Apr 04:50
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0.18.0-pr2 Pre-release
Pre-release
  • a bunch more dlc stuff
  • a bunch of half-finished/semi-broken dlc stuff
  • a few non dlc stuff as well idk
  • probably a buncha fixes to some random stuff like flying out of your ship and dream projectors being broken
  • a crappy api for addons

0.17.2

22 Apr 22:05
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Bug fixes :

  • Fixed Steam users not being able to join/host to non-Steam users.
  • Fixed buggy inputs on "Connect to Multiplayer" button.

0.18.0-pr1

29 Mar 22:35
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0.18.0-pr1 Pre-release
Pre-release

New features :

  • Synced a transportation method in Echoes.
  • Synced lots of interactables in Echoes.

Internal changes :

  • Overhauled SyncBase/QSBNetworkBehaviour. Fixes some issues with orbs.
  • Implemented a new system for calling patched methods remotely.

Bug Fixes :

  • Fix #485
  • Fix #308
  • Fix #486
  • Fix #484
  • Fixed some issues with items.
  • Fixed some issues with animations on other players when connecting to a game.

0.17.1

26 Feb 09:13
ec6528b
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  • fix issue where the multiplayer buttons wouldn't show up because of a ReflectionTypeLoadException in QSBCore.InitializeAssemblies

0.17.0

21 Feb 21:35
2dacfd1
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New Features :

  • Now using Epic for online transport. This means you now no longer have to own Outer Wilds on Steam to be able to use the upgraded networking system.
  • Massively updated animation system.
    • Players now have "animations" for holding items.
  • Synced some EotE stuff.
  • Added attach point in the ship.
  • White/black holes when players join/leave.
  • Better interpolation for rotation.
  • Some small stuff, maybe. I can't remember, and there's 350 commits in this damn thing.

Bug Fixes :

  • Better synced states for some objects when joining.
  • Optimized some sorting code.
  • Fixed errors when using pools between different game vendors.
  • Fixed trying to respawn player who had already disconnected.
  • Fixed some issues with the orbs.
  • Probably some stuff??? We're bad at this we know,

Internal Stuff :

  • Moved almost everything remote-player related (the representations of other players) to asset bundles.
    • This means that a lot of code is now simpler, or has been removed. Woo!
  • Removed tests.
  • Removed patcher.

0.16.1

05 Feb 10:16
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  • Fix issue where client/ship would fall through the floor when connecting to a game, leading to death.