Releases: qsb-dev/quantum-space-buddies
Releases · qsb-dev/quantum-space-buddies
0.19.1
- Fixed an NRE on Gamepass when trying to host a game.
0.19.0
New features :
- Synced all of Echoes of the Eye.
- Added a menu when starting a server, to select whether you want to host an existing save or start a new save.
Internal changes :
- New systems for dealing with scene change events.
- Rewrote how conversations/dialogue is synced. Nothing has changed feature-wise, but the code is a lot cleaner.
Bug Fixes :
- Fixes not being able to fly the ship after the pilot leaves the game.
- Fixes player name not being updated when switching profiles.
0.19.0-pr1
Pre-release for 0.19.0 - hopefully the only one!
NOTE - This pre-release requires version 3.0.0 of MenuFramework - which is currently a pre-release. Click the three dots next to MenuFramework in the mod manager, and click Install Prerelease (3.0.0)
New Features :
- Synced 90% of Echoes of the Eye content.
- Added an in-game summary of new QSB updates, shown when first loading a newly installed version.
Bug Fixes :
- Fixed an issue where no one could fly the ship if the current flyer left the game.
- Fixed an issue where the player name would not update when changing profiles.
- Fixed code relating to syncing head rotation.
Internal Stuff :
- New system for hooking into scene change events.
- New system for linking WorldObjects to NetworkBehaviours. (LinkedWorldObject)
0.18.0
No, this isn't Echoes of the Eye support.
Echoes of the Eye support is coming soon! It's taking us a bit longer than we would like, and we're both very busy at the moment, so I thought I should just gut out all our EotE stuff and release our dev branch, as it has a lot of bug fixes. Enjoy!
New Features :
- Added API support.
Bug Fixes :
- Fixed objects in a certain tower from being misplaced.
- Fixed the scout making the wrong noise. Bad scout.
- Fixed dying when you shouldn't have.
- Fixed other bugs related to death.
- Improved item dropping code. Items should behave better when dropped on weird things.
- Fixed connect button not behaving well with controllers.
- Fixed some animation goofs.
- A lot of other bugs.
Internal Stuff :
- oh god we changed so much oh god aaaaaaaaaaaaaaaa
0.18.0-pr2
- a bunch more dlc stuff
- a bunch of half-finished/semi-broken dlc stuff
- a few non dlc stuff as well idk
- probably a buncha fixes to some random stuff like flying out of your ship and dream projectors being broken
- a crappy api for addons
0.17.2
Bug fixes :
- Fixed Steam users not being able to join/host to non-Steam users.
- Fixed buggy inputs on "Connect to Multiplayer" button.
0.18.0-pr1
New features :
- Synced a transportation method in Echoes.
- Synced lots of interactables in Echoes.
Internal changes :
- Overhauled SyncBase/QSBNetworkBehaviour. Fixes some issues with orbs.
- Implemented a new system for calling patched methods remotely.
Bug Fixes :
0.17.1
0.17.0
New Features :
- Now using Epic for online transport. This means you now no longer have to own Outer Wilds on Steam to be able to use the upgraded networking system.
- Massively updated animation system.
- Players now have "animations" for holding items.
- Synced some EotE stuff.
- Added attach point in the ship.
- White/black holes when players join/leave.
- Better interpolation for rotation.
- Some small stuff, maybe. I can't remember, and there's 350 commits in this damn thing.
Bug Fixes :
- Better synced states for some objects when joining.
- Optimized some sorting code.
- Fixed errors when using pools between different game vendors.
- Fixed trying to respawn player who had already disconnected.
- Fixed some issues with the orbs.
- Probably some stuff??? We're bad at this we know,
Internal Stuff :
- Moved almost everything remote-player related (the representations of other players) to asset bundles.
- This means that a lot of code is now simpler, or has been removed. Woo!
- Removed tests.
- Removed patcher.
0.16.1
- Fix issue where client/ship would fall through the floor when connecting to a game, leading to death.