Releases: zetaPRIME/sb.StardustSuite
Releases · zetaPRIME/sb.StardustSuite
Alpha v0.35
StarTech
- Fixed strange liquid mobility interactions with Frackin Universe and Frackin Races
- Visual overhaul for Phase Drill
- Bumped the power requirement of Erchius Resonant down to 1000/fuel from 5000
- Minor description updates
StardustLib
localAnimator
access from playerext- Worked around a potential deployment script crash on entering a mech area with an incomplete mech if Frackin Universe is installed
Alpha v0.34
StarTech
- Resonite Transmitter: charge your fluxpulse gear wirelessly!
- Erchius Resonator: Fuel your ship with fluxpulse... but it's pretty power-hungry.
- Mobility changes for Nanofield, including early sphere mode
- Slight buff to Phase Drill vacuum range
- Recipe and learning condition adjustments
StardustLib
- Asynchronous charging message to enable wireless charger
Alpha v0.33b
StarTech
- The Nanofield is now implemented and usable in survival (albeit highly unfinished)
- Phase Drill's shift-fire mode now damages enemies
StardustLib
- More playerext functionality, including the ability for equipment to override the player's tech loadout
- playerext frontend library for ease of use
weapon.lua
hack to compensate for player rotation while aiming- Damage-taken override for player scripts
- Fluxpulse tooltip data is now handled by a build script instead of the power API itself
- Miscellaneous bug fixes
Alpha v0.31
StardustLib
- Fixed mannequins crashing the client when containing items using absolute asset paths
Alpha v0.30
StarTech
- Fixed drive bay item loss! Saving of altered drives has been made much more robust.
- Fixed a few paths left over from the folder structure change
StardustLib
- Quickbar icon is now more friendly to HUD mods (credit: Silverfeelin)
Alpha v0.29
Bugfix release for StarTech.
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Fixed FU devices not picking up pulse cells as batteries on world reload
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Fixed telepads crashing when no destination is configured
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Also completely rearranged the file layout
Alpha v0.25
- Three more tiers of Pulse Cells and Relays! (Better power generation coming soon!)
- Bidirectional power translation between Fluxpulse and Frackin' Universe power (pulse cells now also act as FU batteries)
- The Phase Drill is now an extremely effective liquid harvester! (hold shift while firing)
- Fixed Augpack compatibility with FU "Upgradeable EPP"s
- A couple fixes regarding telepads
- Preparations for v0.30
Alpha v0.23
Telepads! (also backend stuff)
Alpha v0.22
(StarTech only)
- Fixed the Autosmelter requiring five generators' worth of power just to run (and other misc power rebalancing)
This is why you don't pull numbers out of your ass when making a power system, folks.
Alpha v0.21
- Quickbar background is more opaque for ease of reading
- Miscellaneous bugfixes