Skip to content

Releases: zetaPRIME/sb.StardustSuite

Alpha v0.35

03 May 00:27
Compare
Choose a tag to compare

StarTech

  • Fixed strange liquid mobility interactions with Frackin Universe and Frackin Races
  • Visual overhaul for Phase Drill
  • Bumped the power requirement of Erchius Resonant down to 1000/fuel from 5000
  • Minor description updates

StardustLib

  • localAnimator access from playerext
  • Worked around a potential deployment script crash on entering a mech area with an incomplete mech if Frackin Universe is installed

Alpha v0.34

30 Apr 18:11
Compare
Choose a tag to compare

StarTech

  • Resonite Transmitter: charge your fluxpulse gear wirelessly!
  • Erchius Resonator: Fuel your ship with fluxpulse... but it's pretty power-hungry.
  • Mobility changes for Nanofield, including early sphere mode
  • Slight buff to Phase Drill vacuum range
  • Recipe and learning condition adjustments

StardustLib

  • Asynchronous charging message to enable wireless charger

Alpha v0.33b

27 Apr 09:32
Compare
Choose a tag to compare

StarTech

  • The Nanofield is now implemented and usable in survival (albeit highly unfinished)
  • Phase Drill's shift-fire mode now damages enemies

StardustLib

  • More playerext functionality, including the ability for equipment to override the player's tech loadout
  • playerext frontend library for ease of use
  • weapon.lua hack to compensate for player rotation while aiming
  • Damage-taken override for player scripts
  • Fluxpulse tooltip data is now handled by a build script instead of the power API itself
  • Miscellaneous bug fixes

Alpha v0.31

22 Apr 23:30
Compare
Choose a tag to compare

StardustLib

  • Fixed mannequins crashing the client when containing items using absolute asset paths

Alpha v0.30

30 Jun 06:47
Compare
Choose a tag to compare

StarTech

  • Fixed drive bay item loss! Saving of altered drives has been made much more robust.
  • Fixed a few paths left over from the folder structure change

StardustLib

  • Quickbar icon is now more friendly to HUD mods (credit: Silverfeelin)

Alpha v0.29

23 Aug 19:09
Compare
Choose a tag to compare

Bugfix release for StarTech.

  • Fixed FU devices not picking up pulse cells as batteries on world reload

  • Fixed telepads crashing when no destination is configured

  • Also completely rearranged the file layout

Alpha v0.25

20 Aug 21:03
Compare
Choose a tag to compare
  • Three more tiers of Pulse Cells and Relays! (Better power generation coming soon!)
  • Bidirectional power translation between Fluxpulse and Frackin' Universe power (pulse cells now also act as FU batteries)
  • The Phase Drill is now an extremely effective liquid harvester! (hold shift while firing)
  • Fixed Augpack compatibility with FU "Upgradeable EPP"s
  • A couple fixes regarding telepads
  • Preparations for v0.30

Alpha v0.23

16 Aug 03:36
Compare
Choose a tag to compare

Telepads! (also backend stuff)

Alpha v0.22

28 Jul 21:14
Compare
Choose a tag to compare

(StarTech only)

  • Fixed the Autosmelter requiring five generators' worth of power just to run (and other misc power rebalancing)

This is why you don't pull numbers out of your ass when making a power system, folks.

Alpha v0.21

28 Jul 10:35
Compare
Choose a tag to compare
  • Quickbar background is more opaque for ease of reading
  • Miscellaneous bugfixes