Releases: zetaPRIME/sb.StardustSuite
Releases · zetaPRIME/sb.StardustSuite
Stardust Core Lite Beta v0.1.5h
Stardust Core Lite
itemutil.lua
no longer attempts to pull in an unused and unincludedinterop.lua
(fixes Stardust UI errors)
StardustUI Beta v0.1.6
Stardust UI
- Added item sorting! (No sorting options yet; these will later be a global preference)
- Reworked the bottom bar of the chest UI again
- Combined the slot count label with the Take All button's click target for easier access
- Reordered the other buttons to better fit the new Take All position
Beta v0.1.5g
Stardust Core+Lite
metaGUI
directCache
property for itemSlot and itemGrid- Fixed itemSlot not updating if the item is the same but the count isn't (oops)
Stardust UI
- Added quick stack for chests, no Enhanced Storage needed
- Reworked the bottom bar of the chest UI to be cleaner and more compact
- New icons for quick stack, take all and container options
Beta v0.1.5f
Stardust Core+Lite
metaGUI
- Item slot cache is now deep copied on successful save; this is marginally slower but fixes mutability issues (fixes pulse weapons' skill trees failing to save the item)
- Added "force" flag to
itemSlot:setItem()
to bypass cache check entirely - Fixed a logged error in
killKeysub
when IPC table not yet created
StardustUI Beta v0.1.5b
Stardust UI
- Fixed an issue that prevented the Enhanced Storage shop from spawning in on a new universe
Beta v0.1.5e
Stardust Core+Lite
- Fixed settings panel behavior around setting the selected theme to default
metaGUI
- Changed container slots to update via a single polling loop instead of one for each slot; this should be far more efficient due to greatly reduced overhead. (Also reduced the polling rate.)
Beta v0.1.5d
StarTech
- Fixed error when trying to double-jump on nanofield before skill tree has been opened
Stardust Core+Lite
metaGUI
- Fixed potential lag source with item slots (as present in container proxies) by making sure the items are actually different before updating the backing slot (this fixes chest lag seen with Stardust UI)
StardustUI release
StardustUI
- Initial release
Beta v0.1.5c
StarTech
- Fixed Pulse Rifle's Tactical Shot node not disabling autofire
- Pulse Weapons now show the calculated DPS value in the stats pane, matching the item tooltip
Stardust Core
- Basic NaN and inf protection for AP
- Skill tree: expose
skillData
anddisplayStats
Beta v0.1.5b
StarTech
- Fixed an issue where pulse weapons would be broken until their Configurator was opened