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Releases: zetaPRIME/sb.StardustSuite

Stardust Core Lite Beta v0.1.5h

01 Sep 20:39
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Stardust Core Lite

  • itemutil.lua no longer attempts to pull in an unused and unincluded interop.lua (fixes Stardust UI errors)

StardustUI Beta v0.1.6

26 Aug 06:40
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Stardust UI

  • Added item sorting! (No sorting options yet; these will later be a global preference)
  • Reworked the bottom bar of the chest UI again
    • Combined the slot count label with the Take All button's click target for easier access
    • Reordered the other buttons to better fit the new Take All position

Beta v0.1.5g

24 Nov 19:17
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Stardust Core+Lite

metaGUI

  • directCache property for itemSlot and itemGrid
  • Fixed itemSlot not updating if the item is the same but the count isn't (oops)

Stardust UI

  • Added quick stack for chests, no Enhanced Storage needed
  • Reworked the bottom bar of the chest UI to be cleaner and more compact
    • New icons for quick stack, take all and container options

Beta v0.1.5f

24 Nov 00:30
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Stardust Core+Lite

metaGUI

  • Item slot cache is now deep copied on successful save; this is marginally slower but fixes mutability issues (fixes pulse weapons' skill trees failing to save the item)
  • Added "force" flag to itemSlot:setItem() to bypass cache check entirely
  • Fixed a logged error in killKeysub when IPC table not yet created

StardustUI Beta v0.1.5b

05 Sep 05:45
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Stardust UI

  • Fixed an issue that prevented the Enhanced Storage shop from spawning in on a new universe

Beta v0.1.5e

25 Aug 19:15
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Stardust Core+Lite

  • Fixed settings panel behavior around setting the selected theme to default

metaGUI

  • Changed container slots to update via a single polling loop instead of one for each slot; this should be far more efficient due to greatly reduced overhead. (Also reduced the polling rate.)

Beta v0.1.5d

22 Aug 09:18
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StarTech

  • Fixed error when trying to double-jump on nanofield before skill tree has been opened

Stardust Core+Lite

metaGUI

  • Fixed potential lag source with item slots (as present in container proxies) by making sure the items are actually different before updating the backing slot (this fixes chest lag seen with Stardust UI)

StardustUI release

20 Aug 18:01
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StardustUI

  • Initial release

Beta v0.1.5c

15 Jul 19:20
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StarTech

  • Fixed Pulse Rifle's Tactical Shot node not disabling autofire
  • Pulse Weapons now show the calculated DPS value in the stats pane, matching the item tooltip

Stardust Core

  • Basic NaN and inf protection for AP
  • Skill tree: expose skillData and displayStats

Beta v0.1.5b

02 Jul 20:09
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StarTech

  • Fixed an issue where pulse weapons would be broken until their Configurator was opened