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Releases: AlexanderHarrison/TrainingMode-CommunityEdition

TM Community Edition v1.0 dev 3

17 Nov 21:29
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Pre-release
  • Prevent analog L from triggering frame advance.
  • Frame advance button now saves to the memcard.
  • Wavedash OSD now works properly during recording playback.
  • Native overlays (charging smash attacks, invincibility, invisibility) now work when custom OSDs are enabled.
  • Add Act Out of Double Jump / Special out of jump / Double Jump out of Jump OSDs to Act OoJump. (@konotouri-ssbm)

TM Community Edition v1.0 dev 2

13 Nov 05:24
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Pre-release
  • Wavedash away, towards, and down added as CPU counter actions
  • Boost grab OSD
  • Allow yoshi in Escape Sheik Techchase to allow practicing parrying grab
  • Added an overlay for when the character is fully invincible or intangible.
  • Renamed Act OoJumpSquat OSD to Jump Cancel Timing

TM Community Edition v1.0 dev 1

10 Nov 01:44
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Pre-release
  • Option to change game speed
  • Reintroduce info display presets and sizes (If you want any presets added lmk, they're very simple to add)
  • Change hitbox color for hitboxes with ID 3
  • Render highest priority hitbox on top
  • Fix CPU not countering when hit with a move with 2 frames or less of hitstun (CCing a weak attack)
  • Add short hop / full hop indicator to the wavedash OSD, and a note of how many frames jump was held for

TM Community Edition v1.0

05 Nov 22:27
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The first public release of Training Mode - Community Edition!

Contributors:

  • Aitch: Initial tedious work of getting the damn iso to build. Features, bugfixes, repo management, project organizer.
  • Clown: Features, bugfixes, HUGE amount of code/asm improvements and cleanup. Project wouldn't be nearly as far along or as easy to contribute to without this dude. Huge thank you to Clown.
  • Dieg0: The bug report beast. I'd guess 75% of all bug reports were his. Great suggestions as well.
  • iphone: Big feature programmer. Tech roll chances, SDI fixes, savestate timers, tech option invisibility.
  • Konotouri, sticks-stuff, jascheng, and jordan-zilch: implemented yoshi OSDs, github actions, percent locking, and shield angling respectively.
  • Spectra, moobs, slav, Renzo, webster, Joey Donuts, Gosu, and Joshman: fantastic suggestions and bug reports.
  • Everyone else who's contributed in some form! The list is too long to name everyone :(

Training Mode - More v3.0 a9.8

04 Nov 17:58
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v4.0 candidate release

  • Fix fastfall overlay only showing when actionable.
  • Fix input display for ports 2,3,4 and add CPU input display
  • Add separate info displays for HMN and CPU
  • Fix some C/ASM discrepancies causing a few issues (@NickCondron)

Training Mode - More v3.0 a9.7

29 Oct 02:17
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Wow, it's been a while since the last release, my bad.

  • Set chances for each playback slot to occur during "Random" playback.
  • Fix overlapping OSDs.
  • Fixed playback being interrupted by inputs within deadzone.
  • Vast amounts of code updating and cleanup. (@NickCondron)
  • Fixed console crashes.
  • Powershield and amsah tech events now use sopo. (@NickCondron)
  • Replay savestate scrollbar fixed. (@NickCondron)
  • You can now adjust amsah tech event Up B and reset delay. (@Kounotori-ssbm)
  • Hitboxes are now coloured by ID.
  • Fixed hang in firefox edgeguard.
  • CPU now ASDIs in direction of DI by default.
  • Spacie tech OSD fixed. (@Kounotori-ssbm)
  • Added fastfall and autocancel overlays.
  • Added ability to play sound as an overlay, as well as remove colour from other overlays.

Training Mode - More v3.0 a9.6

18 Oct 03:44
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  • Added a ton to colour overlays. Set overlays for more fine-grained actions (walk, run, missed lcancel, etc.) with more colours (black, white, invisible) for both the human and the cpu. Will invisible ever be useful? I have no clue!
  • Fixed a few playback bugs where you would still have control of the human even after the state was restored.

Training Mode - More v3.0 a9.5

17 Oct 06:52
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  • Replays no longer disappear when the count is a multiple of the number of replays shown on a page.
  • Any input during playback will cancel human playback and let you take over.
  • Preliminary work on colour overlays. To be added soon: IASA, other state groups, custom states, other colours, etc.
  • Fixed an assortment of shield crashes with savestates. This is a slight regression - to avoid crashes, shields now reinstantiate on load, even if held when saved.
  • Fixed a physics bug with savestates. (Dashes now save correctly)
  • usmash oos option (@Kounotori-ssbm)
  • Insane amounts of ASM cleanup (@NickCondron)

Training Mode - More v3.0 a9.4

09 Oct 04:27
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  • Allow locking of the CPU and player's percents (@jascheng52)
  • Set number of SDI amounts rather than SDI chance (@strabitz)
  • Fix ledge OSDs not properly showing when dropping from ledge with the C-stick (@NickCondron)

Training Mode - More v3.0 a9.3

04 Oct 02:57
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  • Added option to set the CPU's shield angling. (@jordan-zilch)
  • Added option to autorestore state when the CPU performs a counter action.
  • Fixed bug that prevented the CPU's position from being updated in the ledgedash event. (@NickCondron)