Releases: AlexanderHarrison/TrainingMode-CommunityEdition
Releases · AlexanderHarrison/TrainingMode-CommunityEdition
TM Community Edition v1.0 dev 3
- Prevent analog L from triggering frame advance.
- Frame advance button now saves to the memcard.
- Wavedash OSD now works properly during recording playback.
- Native overlays (charging smash attacks, invincibility, invisibility) now work when custom OSDs are enabled.
- Add Act Out of Double Jump / Special out of jump / Double Jump out of Jump OSDs to Act OoJump. (@konotouri-ssbm)
TM Community Edition v1.0 dev 2
- Wavedash away, towards, and down added as CPU counter actions
- Boost grab OSD
- Allow yoshi in Escape Sheik Techchase to allow practicing parrying grab
- Added an overlay for when the character is fully invincible or intangible.
- Renamed Act OoJumpSquat OSD to Jump Cancel Timing
TM Community Edition v1.0 dev 1
- Option to change game speed
- Reintroduce info display presets and sizes (If you want any presets added lmk, they're very simple to add)
- Change hitbox color for hitboxes with ID 3
- Render highest priority hitbox on top
- Fix CPU not countering when hit with a move with 2 frames or less of hitstun (CCing a weak attack)
- Add short hop / full hop indicator to the wavedash OSD, and a note of how many frames jump was held for
TM Community Edition v1.0
The first public release of Training Mode - Community Edition!
Contributors:
- Aitch: Initial tedious work of getting the damn iso to build. Features, bugfixes, repo management, project organizer.
- Clown: Features, bugfixes, HUGE amount of code/asm improvements and cleanup. Project wouldn't be nearly as far along or as easy to contribute to without this dude. Huge thank you to Clown.
- Dieg0: The bug report beast. I'd guess 75% of all bug reports were his. Great suggestions as well.
- iphone: Big feature programmer. Tech roll chances, SDI fixes, savestate timers, tech option invisibility.
- Konotouri, sticks-stuff, jascheng, and jordan-zilch: implemented yoshi OSDs, github actions, percent locking, and shield angling respectively.
- Spectra, moobs, slav, Renzo, webster, Joey Donuts, Gosu, and Joshman: fantastic suggestions and bug reports.
- Everyone else who's contributed in some form! The list is too long to name everyone :(
Training Mode - More v3.0 a9.8
v4.0 candidate release
- Fix fastfall overlay only showing when actionable.
- Fix input display for ports 2,3,4 and add CPU input display
- Add separate info displays for HMN and CPU
- Fix some C/ASM discrepancies causing a few issues (@NickCondron)
Training Mode - More v3.0 a9.7
Wow, it's been a while since the last release, my bad.
- Set chances for each playback slot to occur during "Random" playback.
- Fix overlapping OSDs.
- Fixed playback being interrupted by inputs within deadzone.
- Vast amounts of code updating and cleanup. (@NickCondron)
- Fixed console crashes.
- Powershield and amsah tech events now use sopo. (@NickCondron)
- Replay savestate scrollbar fixed. (@NickCondron)
- You can now adjust amsah tech event Up B and reset delay. (@Kounotori-ssbm)
- Hitboxes are now coloured by ID.
- Fixed hang in firefox edgeguard.
- CPU now ASDIs in direction of DI by default.
- Spacie tech OSD fixed. (@Kounotori-ssbm)
- Added fastfall and autocancel overlays.
- Added ability to play sound as an overlay, as well as remove colour from other overlays.
Training Mode - More v3.0 a9.6
- Added a ton to colour overlays. Set overlays for more fine-grained actions (walk, run, missed lcancel, etc.) with more colours (black, white, invisible) for both the human and the cpu. Will invisible ever be useful? I have no clue!
- Fixed a few playback bugs where you would still have control of the human even after the state was restored.
Training Mode - More v3.0 a9.5
- Replays no longer disappear when the count is a multiple of the number of replays shown on a page.
- Any input during playback will cancel human playback and let you take over.
- Preliminary work on colour overlays. To be added soon: IASA, other state groups, custom states, other colours, etc.
- Fixed an assortment of shield crashes with savestates. This is a slight regression - to avoid crashes, shields now reinstantiate on load, even if held when saved.
- Fixed a physics bug with savestates. (Dashes now save correctly)
- usmash oos option (@Kounotori-ssbm)
- Insane amounts of ASM cleanup (@NickCondron)
Training Mode - More v3.0 a9.4
- Allow locking of the CPU and player's percents (@jascheng52)
- Set number of SDI amounts rather than SDI chance (@strabitz)
- Fix ledge OSDs not properly showing when dropping from ledge with the C-stick (@NickCondron)
Training Mode - More v3.0 a9.3
- Added option to set the CPU's shield angling. (@jordan-zilch)
- Added option to autorestore state when the CPU performs a counter action.
- Fixed bug that prevented the CPU's position from being updated in the ledgedash event. (@NickCondron)