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Releases: Theseus-Aegis/GTArmory

GT Armory 2.6.0

17 Mar 20:12
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Added:

Changed:

  • Switched from NiArms 30Rnd AUG Mag to CUP Variant (#219)
  • AUG HBARs now support single fire (#224)

Fixed:

  • Training: Incorrect base classes (#220) (#218)

GT Armory 2.5.0

03 Feb 17:14
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Added:

  • Walle Component; general overhaul and improvement of the pelter drone. (#212)
  • Training Smoke Grenades (#210)
  • Hide UNA Faction (#211)
  • 300WM Ammo instead of using 7.62x54r (#213)

Changed:

GT Armory 2.4.1

11 Jan 08:37
fdb4bb5
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Changed:

  • Moved WS Recoils into it's own subcomponent (#206)
  • Updated Lootbox list (#208)

Fixed:

  • Fixed Honey badger not spawning with the suppressor (#207)

GT Armory 2.4.0

19 Nov 19:08
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Added:

  • Ammunition: Add Bolt Action magazines (#200)
  • Replacements: New Marksman rifles added to lootboxes (#203)

Changed:

  • Rebalance: CPC/LBT vest capacity to match JPC vests (#205)
  • Uniforms: Altered textures of PMC Casual uniforms (#204)

Fixed:

  • Ammunition: AK19 Magwell not taking GT Magazines (#202)
  • Rebalance: CPC vests having no weight (#205)

Removed:

  • Sparebarrel component, has been merged into ACE. (#201)

GT Armory 2.3.0

26 Oct 19:57
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Added:

  • Headgear: Arizona State Cap (#197)
  • NVG Component: Adds GPNVGs in White Phosphor
  • Uniforms: Theseus Uniform (#193)

Changed:

  • Rebalance: Split Spec4Gear & Milgp into Subconfigs (#194)
  • Replacements: Update IFAK bodybag to new one in TAC Mods (#199)
  • Vehicles: Alter assault boat upgrade (#196)

Fixed:

  • Ammunition: Fixed magwells not being included (WS/NiArms) (#198)

GT Armory 2.2.1

17 Oct 16:10
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Fixed:

  • SCAR-H EGLM Recoil (#191)
  • Magwells for HEMTT 1.9.0 and SCAR-H EGLM magazine issue (#190)

GT Armory 2.2.0

08 Oct 14:44
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Added:

  • Ammunition: 75Rnd Metal AK Drum Mags (#184)
  • Effects Component (#185)

Fixed:

  • Uniforms: CfgVehicles incorrect scope (#188)
  • Uniforms: Fix ground texture (#189)

GT Armory 2.1.0

26 Sep 20:33
cf18d6f
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Added:

  • Cartridge property to all ammunition, ejections should now be exact or closer to the caliber. (#173)
  • HK417 CUP Magazines that fit correctly on CUP HK417s (#172)
  • 50Rnd Vektor R4 Mags (#182)
  • Uniforms Component, adds PMC Casual branded uniforms (#183)

Changed:

  • Visible Lasers now match values that ACE uses (#180)
  • Lootboxes are now up to date with everything available from the Armory. (#174)
  • Complete overhaul of recoils, including some fixes for weapons not using correct recoil patterns. (#176)

Fixed:

  • NiArms AUG A3s spawning with grips. (#175)

Removed:

  • WS Compat (merged into ACE) (#152)

GT Armory 2.0.0

13 Aug 22:38
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Added:

  • Hidden_Units Component: Ported from TACU. (#169)

Changed:

  • Merged: (#168)
    • AUG into HLC_Tweaks
    • Chiappa, Glock, LAMG, RFB & TRG into Weapons
  • Rework Flashlights to utilise Engine Visible laser (#161)
  • Utilise skipWhenMissingDependencies for NiArms, CUP and Project Infinite. (#166)

Fixed:

  • Fixed duplicate classes in Flares/Recoils (#164)
  • L85 Soundsets (#162)
  • Vanilla MGs no longer spawn with bipods (#170)

Removed:

  • Ammunition AI Component (Ported to TACU) (#163)
  • Bnae Component: Causes UBC. (#168)
  • Gimmick Component: Won't be finished (#168)
  • Misc Component: Never used (#168)
  • RPG Component (Ported to TACU) (#165)
  • Sensitivity Component (Ported to TACU) (#158)
  • Winter Component (Ported to TAC Mods)

GT Armory - 1.25.3

29 Jun 16:04
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Added:

  • Fix for NiArms P226 missing soundShader. (#160)