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Releases: Theseus-Aegis/GTArmory

GT Armory - 1.25.2

18 Jun 22:29
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  • Add rewritten Breaching Charge to Engineer Box. (#159)

GT Armory - 1.25.1

13 Jun 23:58
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Changed:

  • Preparation for NiArms update.
  • Converts .300 Blackout from subsonic. (#154)

Fixed:

  • Corrected tracers on .300 blackout.

GT Armory - 1.25.0

14 May 15:36
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Added

  • Improved floodlight (double & single) power and distance (#143)
  • 10x Toolkit to Engineer supplies (#144)
  • Theseus Fuel Canister supply (#146)
  • Cap w/DEF (New York Mets) (#147)
  • Special HK417 DMR

Changed

  • Updated Joram's helmet texture (#149)
  • Renamed helmet component to headgear (#147)

Fixed

  • Config errors (unquoted strings, missing semi-colons, undefined macros) (#148)

First build using HEMTT v1.

GT Armory - 1.24.3

22 Jan 18:27
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Updated:

  • Ethans special item texture

GT Armory - 1.24.2

13 Jan 14:02
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Added:

  • Added GT Magwells & Ammunition to SLR & SA-77 (#141)
  • Added GT Recoils to SLR

Changed:

  • Lowered mass of AA40 magazines closer to Saiga12 (#141)

GT Armory - 1.24.1

31 Dec 18:51
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Added:

  • Ethans Special Item (#139)

Changed:

  • Update MM Texture (#139)

GT Armory - 1.24.0

25 Dec 21:35
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Added:

  • Arcadian: M134 uses GT EPR ammunition (#131)
  • Ammunition type tags (#128)
  • Ammunition: Increase MELB Tracer scale (#138)
  • Ammunition AI Component (#133)
  • Entrenching ability to CUP Patrol Bags with Shovel (#118)
  • RPG: (#129)
    • SPG-9 HE Fragmentation
    • SPG-9 can target infantry
    • MAAWS HE 44 uses the same fragmentation that the RPG-7 does.
  • Special: Jacks special item (#132)
  • Training Component: Non-Lethal explosives (#125) (#127) (#135)
  • Western Sahara Ammunition (#119)
  • Western Sahara ACE Compatibility (#126)
  • Western Sahara Recoils (#124) (#137)

Changed:

  • Ammunition: PMAGs use new CUP models and no longer have quick pulls. (#123)
  • Loadorder to use AoW & Western Sahara (#130)
  • Markers: Sharpen Images (#122)

Fixed:

  • Ammunition: R1 Enhanced magwells now apply to all weapons, not just one. (#134)

GT Armory - 1.23.1

12 Oct 15:30
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Added:

Fixed:

  • Removed excess whitespace (#115)
  • Inconsistencies in ammo types (#117)
  • Saiga 20 Round drums now use Slugs.
  • G36 Reload Tracer is no longer a full tracer mag.
  • Removed 5.7 excess magazines from Magwells.

GT Armory - 1.23.0

08 Oct 17:30
867d3f3
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Added:

  • Ammunition for Handguns in 9x19, .45ACP and .357 (#107)
  • Magwells to SCAR-H EGLM, CQC variant, PDW and R1 Enhanced (#106)
  • Spare Barrel Component, halves mass of the ACE Spare barrel (#112)
  • Resound Component (#111)
  • Zaks Special Item (#108) (#110)
  • Markers component, new Theseus branded markers available in mission and in editor (#113)

Changed:

  • GT Magazines now have mass set directly on the magazine instead of in an additional component (#109)
  • Extended Special Item Tattoos (#114)

Fixed:

  • SMG mags now have working tracers (#105)

Removed:

  • Remass component (#109)
  • Components: AK, Deagle, L85, M1014, Minigun, MK6, MP7 (merged into Resound) (#111)

GT Armory - 1.22.0

27 Sep 15:53
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Added:

  • Ammunition: Entirely new ammunition types along with magazines using Ball, Ball Tracer, EPR & AP. LMGs utilise Ball TE4, Ball Tracer & EPR TE4.

Changed:

  • Ammunition: Components that added magazineWells to weapons are now merged into the ammunition component.
  • Ammunition: Weapons that use common magazines with other weapons do not have their own variants anymore.

Removed:

  • Rename component: Altered magazine names to the old standard no longer used whatsoever.
  • Ammunition: All old GT magazines were removed.