Releases: Theseus-Aegis/GTArmory
Releases · Theseus-Aegis/GTArmory
GT Armory - 1.25.2
- Add rewritten Breaching Charge to Engineer Box. (#159)
GT Armory - 1.25.1
Changed:
- Preparation for NiArms update.
- Converts .300 Blackout from subsonic. (#154)
Fixed:
- Corrected tracers on .300 blackout.
GT Armory - 1.25.0
Added
- Improved floodlight (double & single) power and distance (#143)
- 10x Toolkit to Engineer supplies (#144)
- Theseus Fuel Canister supply (#146)
- Cap w/DEF (New York Mets) (#147)
- Special HK417 DMR
Changed
Fixed
- Config errors (unquoted strings, missing semi-colons, undefined macros) (#148)
First build using HEMTT v1.
GT Armory - 1.24.3
Updated:
- Ethans special item texture
GT Armory - 1.24.2
GT Armory - 1.24.1
GT Armory - 1.24.0
Added:
- Arcadian: M134 uses GT EPR ammunition (#131)
- Ammunition type tags (#128)
- Ammunition: Increase MELB Tracer scale (#138)
- Ammunition AI Component (#133)
- Entrenching ability to CUP Patrol Bags with Shovel (#118)
- RPG: (#129)
- SPG-9 HE Fragmentation
- SPG-9 can target infantry
- MAAWS HE 44 uses the same fragmentation that the RPG-7 does.
- Special: Jacks special item (#132)
- Training Component: Non-Lethal explosives (#125) (#127) (#135)
- Western Sahara Ammunition (#119)
- Western Sahara ACE Compatibility (#126)
- Western Sahara Recoils (#124) (#137)
Changed:
- Ammunition: PMAGs use new CUP models and no longer have quick pulls. (#123)
- Loadorder to use AoW & Western Sahara (#130)
- Markers: Sharpen Images (#122)
Fixed:
- Ammunition: R1 Enhanced magwells now apply to all weapons, not just one. (#134)
GT Armory - 1.23.1
GT Armory - 1.23.0
Added:
- Ammunition for Handguns in 9x19, .45ACP and .357 (#107)
- Magwells to SCAR-H EGLM, CQC variant, PDW and R1 Enhanced (#106)
- Spare Barrel Component, halves mass of the ACE Spare barrel (#112)
- Resound Component (#111)
- Zaks Special Item (#108) (#110)
- Markers component, new Theseus branded markers available in mission and in editor (#113)
Changed:
- GT Magazines now have mass set directly on the magazine instead of in an additional component (#109)
- Extended Special Item Tattoos (#114)
Fixed:
- SMG mags now have working tracers (#105)
Removed:
GT Armory - 1.22.0
Added:
- Ammunition: Entirely new ammunition types along with magazines using Ball, Ball Tracer, EPR & AP. LMGs utilise Ball TE4, Ball Tracer & EPR TE4.
Changed:
- Ammunition: Components that added magazineWells to weapons are now merged into the ammunition component.
- Ammunition: Weapons that use common magazines with other weapons do not have their own variants anymore.
Removed:
- Rename component: Altered magazine names to the old standard no longer used whatsoever.
- Ammunition: All old GT magazines were removed.