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Add Separate Treatment Times for Exceeding Required Skill level #10696
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d7fdc27
Added: Separate Settings for Skilled medical actions
john681611 102f1e4
Update addons/medical_treatment/functions/fnc_treatment.sqf
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Update addons/medical_treatment/stringtable.xml
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Update addons/medical_treatment/stringtable.xml
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Update addons/medical_treatment/stringtable.xml
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Update addons/medical_treatment/stringtable.xml
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Update addons/medical_treatment/stringtable.xml
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Update addons/medical_treatment/stringtable.xml
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Update addons/medical_treatment/stringtable.xml
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Update addons/medical_treatment/stringtable.xml
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Update addons/medical_treatment/functions/fnc_treatment.sqf
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whitespace
LinkIsGrim 3376f41
Update addons/fire/compat_medical_engine/ACE_Medical_Treatment_Action…
john681611 e6e9ef0
Update addons/medical_treatment/ACE_Medical_Treatment_Actions.hpp
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Update addons/medical_treatment/ACE_Medical_Treatment_Actions.hpp
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Update addons/medical_treatment/ACE_Medical_Treatment_Actions.hpp
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Update addons/medical_treatment/ACE_Medical_Treatment_Actions.hpp
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Update addons/medical_treatment/ACE_Medical_Treatment_Actions.hpp
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Update addons/medical_treatment/ACE_Medical_Treatment_Actions.hpp
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Apply suggestions from code review
john681611 d400ac6
Define skilled as above the required medic level
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Personally, I'd rather a unit be considered skilled if it has required medic level for treatment + 1.
Stringtables would need to be changed to reflect this. Up to you, though.
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I may mess with this idea. But I'd rather the PR as it get in if it's not a simple implementationTurns out it was relatively easy.