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Releases: TeamStarDrive/StarDrive

Mars Patch v1.50.15061

04 Oct 20:36
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Note - Loading an older game might activate a lot of diplomacy changes at start, as the game deals with the new diplomacy code.

What's Changed

  • Fixed many Diplomacy Bugs in treaties.
    @gkapulis

Mars Patch v1.50.15059

02 Oct 21:48
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What's Changed

Mars Patch v1.50.15058

28 Sep 19:53
a69d0b3
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What's Changed

  • Allow Initial German language support.

Mars Patch v1.50.15056

03 Sep 01:16
f5643a6
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What's Changed

  • Fix: Crash in remnant goal logic.
  • Fix: Blueprints not removing locked buildings.
  • Fix: colony food/production visual representation was not accurate when production/fertility were not 1.
  • Fix: Reduce bulk replacement tool tip time to 5 seconds.
  • QOL: Add Blueprints icon to governor portrait and empire management screen and change prioritized port color to purple.

Mars Patch v1.50.15055

30 Aug 19:35
2bdcf2d
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What's Changed

  • Fix: Military score and Total score not saved, there for being slowly rebuilt again each game load.
  • Fix: Empire score calcs.
  • Fix: Remnant target empire calcs.
  • Fix: Optimization of AI role count calc and scrap logic. Now scraping 1 ship per role at a time, which allows creation of fleets from existing ships faster.
  • Fix: Additional remnant portals did not start target goals.
  • Fix: Crash with builder ships trying to return home when the planet has no owner anymore.
  • Fix: AI investigation fleet did not check well enough if they can handle the fight.
  • Balance: Portal production amount
  • Workaround: Turn off random fleet ratios, for now, as this might cause scrap loops
    @gkapulis

Mars Patch v1.50.15054

28 Aug 00:18
3d35c23
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What's changed

  • Fix: Governors build buildings before assigning labors for better efficiency.
  • Fix: wrong diplo text sometimes, when refusing federation.
  • Fix: Planetary shields recharge rate.
  • Fix: SSPs had no repair.
  • Fix: Do not allow orbitals to take move orders
  • Fix: Some cases were projectors were being built at the same place or very close.
  • Remnants: A new Remnant Story.

@gkapulis

Mars Patch v1.50.15053

23 Aug 16:10
0a06e15
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What's Changed

  • Fix: Mining position calc update
  • Fix: Add CurrentMechanicalBoardingDefense and ability to repair it instead of making it max every 1 second.
  • Fix: Ships targeting / firing on ships with secondary weapons which are being boarded / boarded successfully
  • Fix: Correctly count active assault ships launched with troops
  • Balance: Reduce warmup for invasion to 5 turns.
    @gkapulis

Mars Patch v1.50.15052

22 Aug 21:27
588089e
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What's Changed

  • Fix: Slight calc alteration of building str.
  • Fix: Blueprints military buildings scrap/build loop
  • Fix: Fleet buttons drawing only 9 ships per row instead of 10
  • Fix: AI response taking over rebel planets
  • Fix: Crash in uprise ops.
  • Fix: Guard fleets were deployed on normal difficulty.
  • Balance: Espionage costs on smaller maps
  • Balance: Federation parameters
  • Balance: Do not allow player invasions when a war is started for 10 turns, in order to avoid some troop spam exploits.
  • Balance: Exotic Resources consumption
    @gkapulis

Mars Patch v1.50.15051

20 Aug 23:41
40f5873
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What's Changed

  • BB Content: Research and Mining Stations for all races and updated pirate/remnant designs.
  • Espionage: Change Uprise ops from small rebellion to destroy production/food/building/temp fertility
  • Fix: Removing update thruster when ship is launching since the trigo pos calcs are not yet accurate.
  • Fix: planet was updated upon loading save (including updating troops/building/shields/etc,)
  • Fix: Allow planets which are building biospheres to import more colonists.
  • Fix: Mining station could not be refitted to a different mining station hulls like research stations.
  • Balance: Planet trade colonists import slots.
  • AI: War and Diplo logic updates.

@InvyX , @gkapulis

Mars Patch v1.50.15050

16 Aug 22:51
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What's Changed:

  • Fix: Some resource caches were not decreasing.
  • Fix: Freighter auto selection logic to consider number of pirate faction for cost weight.
  • Fix: Ancient Frigate hull thrusters.
  • Fix: Improve Governor eval logic for ProdPerRichness and Population Growth
  • Fix: Crash in Pick Terraformers
    @gkapulis