Releases: TeamStarDrive/StarDrive
Releases ยท TeamStarDrive/StarDrive
Mars Patch v1.50.15061
Note - Loading an older game might activate a lot of diplomacy changes at start, as the game deals with the new diplomacy code.
What's Changed
- Fixed many Diplomacy Bugs in treaties.
@gkapulis
Mars Patch v1.50.15059
What's Changed
- AI: Fix crash in PrepareForWar.
@gkapulis
Mars Patch v1.50.15058
What's Changed
- Allow Initial German language support.
Mars Patch v1.50.15056
What's Changed
- Fix: Crash in remnant goal logic.
- Fix: Blueprints not removing locked buildings.
- Fix: colony food/production visual representation was not accurate when production/fertility were not 1.
- Fix: Reduce bulk replacement tool tip time to 5 seconds.
- QOL: Add Blueprints icon to governor portrait and empire management screen and change prioritized port color to purple.
Mars Patch v1.50.15055
What's Changed
- Fix: Military score and Total score not saved, there for being slowly rebuilt again each game load.
- Fix: Empire score calcs.
- Fix: Remnant target empire calcs.
- Fix: Optimization of AI role count calc and scrap logic. Now scraping 1 ship per role at a time, which allows creation of fleets from existing ships faster.
- Fix: Additional remnant portals did not start target goals.
- Fix: Crash with builder ships trying to return home when the planet has no owner anymore.
- Fix: AI investigation fleet did not check well enough if they can handle the fight.
- Balance: Portal production amount
- Workaround: Turn off random fleet ratios, for now, as this might cause scrap loops
@gkapulis
Mars Patch v1.50.15054
What's changed
- Fix: Governors build buildings before assigning labors for better efficiency.
- Fix: wrong diplo text sometimes, when refusing federation.
- Fix: Planetary shields recharge rate.
- Fix: SSPs had no repair.
- Fix: Do not allow orbitals to take move orders
- Fix: Some cases were projectors were being built at the same place or very close.
- Remnants: A new Remnant Story.
Mars Patch v1.50.15053
What's Changed
- Fix: Mining position calc update
- Fix: Add CurrentMechanicalBoardingDefense and ability to repair it instead of making it max every 1 second.
- Fix: Ships targeting / firing on ships with secondary weapons which are being boarded / boarded successfully
- Fix: Correctly count active assault ships launched with troops
- Balance: Reduce warmup for invasion to 5 turns.
@gkapulis
Mars Patch v1.50.15052
What's Changed
- Fix: Slight calc alteration of building str.
- Fix: Blueprints military buildings scrap/build loop
- Fix: Fleet buttons drawing only 9 ships per row instead of 10
- Fix: AI response taking over rebel planets
- Fix: Crash in uprise ops.
- Fix: Guard fleets were deployed on normal difficulty.
- Balance: Espionage costs on smaller maps
- Balance: Federation parameters
- Balance: Do not allow player invasions when a war is started for 10 turns, in order to avoid some troop spam exploits.
- Balance: Exotic Resources consumption
@gkapulis
Mars Patch v1.50.15051
What's Changed
- BB Content: Research and Mining Stations for all races and updated pirate/remnant designs.
- Espionage: Change Uprise ops from small rebellion to destroy production/food/building/temp fertility
- Fix: Removing update thruster when ship is launching since the trigo pos calcs are not yet accurate.
- Fix: planet was updated upon loading save (including updating troops/building/shields/etc,)
- Fix: Allow planets which are building biospheres to import more colonists.
- Fix: Mining station could not be refitted to a different mining station hulls like research stations.
- Balance: Planet trade colonists import slots.
- AI: War and Diplo logic updates.
Mars Patch v1.50.15050
What's Changed:
- Fix: Some resource caches were not decreasing.
- Fix: Freighter auto selection logic to consider number of pirate faction for cost weight.
- Fix: Ancient Frigate hull thrusters.
- Fix: Improve Governor eval logic for ProdPerRichness and Population Growth
- Fix: Crash in Pick Terraformers
@gkapulis