Releases: TeamStarDrive/StarDrive
Releases · TeamStarDrive/StarDrive
Mars Patch v1.50.15027
What's Changed
- Fix: Tax reset to 25% after load if it was 0% when saved.
- Fix: Build Freighter button in freighter util was ignoring selected freighter in automation window.
- Fix: BB+ basic/medium/large cargo hold xml errors
- Balance: Production/Colonists trade ratio
Previous Changes in Today's Patches:
- Fix: Text typos in Remnant stories.
- Fix: Remnant Warmongers/peacemakers targeting logic.
- Fix: Allow planet defenses and home defense ships to attack meteors
- Fix: Planetary shields recharge was too fast during combat.
- Fix: Update unknown empire default troop ships
- Fix: Do not allow events on starting systems.
- Fix: Player designs button memory.
Mars Patch v1.50.15026
What's Changed:
- Fix: Text typos in Remnant stories.
- Fix: Remnant Warmongers/peacemakers targeting logic.
- Fix: Allow planet defenses and home defense ships to attack meteors
- Fix: Planetary shields recharge was too fast during combat.
- Fix: Update unknown empire default troop ships
- Fix: Do not allow events on starting systems.
- Fix: Player designs button memory.
@gkapulis
Mars Patch v1.50.15025
What's Changed
- update unknown empire default troop ships
- Fix: Do not allow events on starting systems.
- Fix: Player designs button memory.
@gkapulis
Mars Patch v1.50.15023
What's Changed
- Hotfix: Fixed crashes in Military Tasks. @gkapulis
Mars Patch v1.50.15022
What's Changed
- Fix: Some AI issues with war contribution.
- Fix: Loud explosion sound when accepting options change.
- Feature: Added option to disable mouse panning in Option Screen.
Mars Patch v1.50.15021
What's Changed:
Fix: Multiple bugs in resupply logic.
@gkapulis
Mars Patch v1.50.15020
What's Changed
Removed a music bit which was flagged in Youtube. @InvyX
Mars Patch v1.50.15019
What's Changed
- Fix: Fleet Design Screen - Auto Arrange button optimization
- Fix: Allow viewing/building AI ships in debug in colony screen
- Balance: Reduce remnant difficulty for Normal gameplay
Mars Patch v1.50.15018
What's Changed
- Feature: Added button to refit ship only within its fleet, if it has one.
- Feature: Game option to allow adjustments of border color strength in Universe Screen
- Fix: Dont let normal governor logic scrap Terraformers. They are handled in terraforming logic.
- Fix: Small alteration of biosphere build logic.
- Fix: Refit window edge cases where ships in the fleet would not be refitted besides the selected one.
- Fix: crash in ship design when loading a fleet and clicking auto arrange
Mars Patch v1.50.15017
what's Changed
- Feature - Colony Blueprints! You can now create specific blueprints and assign them to a governor. The governor will try to build the listed buildings along with its own logic. If the Blueprints are marked as Exclusive, the governor will build only the buildings in the plan and scrap all other buildings it can. You can also link blueprints to other blueprints so governor will switch to the linked blueprints once its current blueprints are done. Note that this is a very new feature and bugs are to be expected. Please update us if you encounter any of them.
- Fix - Hull editor must be enabled by flag in globals.yaml to work.
- Fix - Thalaron beams now only 10% effective vs Mechanical Defense.
- Fix - Bug in disable pirates flag.
- Fix CA links in readme.md.
- Fix - When a planet is colonized with exploration events that has enemy ships/troop to spawn - trigger immediately and spawn
- unknown empire if selected pirates on event spawns are friendly.
- Fix - Load/save menus did not have delete icon drawn.
@gkapulis