Releases: TeamStarDrive/StarDrive
Releases · TeamStarDrive/StarDrive
Mars Patch v1.50.15037
Mars Patch v1.50.15036
What's Changed
- Balance: Remnants fleet creation
@gkapulis
Mars Patch v1.50.15035
What's Changed
- Balance: Remnant tweaks.
- Removed log code comments.
- Remnant Logic cleanup
Today's Previous Changes
- Fix: Trade routes ignored Research and Mining Stations.
- Fix: Allow adding planets to trade routes if they are mineable or researchable
- Fix: Several bugs in blueprints and biosphere build logic
@gkapulis
Mars Patch v1.50.15034
What's Changed
- Fix: Trade routes ignored Research and Mining Stations.
- Fix: Allow adding planets to trade routes if they are mineable or researchable
- Fix: Several bugs in blueprints and biosphere build logic
Mars Patch v1.50.15033
What's Changed
- Feature: Specialized tradehub - each governor can be set to a specialized tradehub where it will not build or scrap, only assign workers and export/import. Original Tradehub will now only control Import/Export.
- Feature: Automation - Added Prioritize Projectors checkbox in AI window.
- Balance: AI Pirate Payment Logic now modified by AI personality.
- Fix: Biosphere placement logic now prefers tiles with no buildings.
- Fix: not showing correctly the planets in defined solar systems (texture dds).
- Fix: Holding shift when selecting more ships will correctly add to already selected ships. Holding Alt will select non player ships.
- Fix: Dont Count a shipyard benefit if it is not the same loyalty as the planet owner
- Fix: typos in localization.
@gkapulis
Mars Patch v1.50.15032
What's Changed
- Fix: Refit in fleet refitted all ships.
- Fix: Formula updates for refit ship cost added to ships in construction queue
- Fix: Ship maintenance increased with game pacing.
- Fix: Limit Freighter build based on empire credit rating.
- Fix: Cybernetic Governors issue with construction queue and negative production and import Trade slots.
- Balance: Limit Maintenance multiplier to a max of x2
- Balance: Pirates attack/demand pace now align with game pace.
- Balance: Freighter Cost weight in shipbuilder for auto select freighters now puts more weight when pace is slower.
- Balance: Freighter AI prioritize.
- Balance: Governor Eval production buildings for cybernetics.
@gkapulis
Mars Patch v1.50.15031
What's Changed
- Fix: Deleted blueprints are not deleted from the resource manager.
- Fix: Blueprints screen incorrect tax calculation.
- Fix: Blueprints screen per col and flat research stats were switched.
- Fix: Prioritize auto projector bridges for players, if needed.
- Fix: Deep space manual build for mining ops and research stations setting build pos vector zero
Today's Previous Changes
- Fix: Right Clicking on research item in research queue exit screen instead of showing research popup
- Fix: defined systems do not get a chance to have mineable or researchable planets. For Starting systems the chance is 33% of normal.
- Fix: Requisition fleets took max prod potential fraction even if planets did not have governors to adjust sliders.
- Fix: Critical bug in War where ColonyValueWon and InitialColonyValues were 0 and the AI thought they are always losing badly.
- Balance: BB+ research stations need 2 production per research and outputs 50% more research.
Mars Patch v1.50.15030
What's Changed
- Fix: Right Clicking on research item in research queue exit screen instead of showing research popup
- Fix: defined systems do not get a chance to have mineable or researchable planets. For Starting systems the chance is 33% of normal.
- Fix: Requisition fleets took max prod potential fraction even if planets did not have governors to adjust sliders.
- Fix: Critical bug in War where ColonyValueWon and InitialColonyValues were 0 and the AI thought they are always losing badly.
- Balance: BB+ research stations need 2 production per research and outputs 50% more research.
Mars Patch v1.50.15029
What's Changed
- Hotfix: Fixed unique buildings were able to be added to blueprints.
Mars Patch v1.50.15028
What's Changed
- Fix: Tax reset to 25% after load if it was 0% when saved.
- Fix: Build Freighter button in freighter util was ignoring selected freighter in automation window.
- Fix: basic/medium/large cargo hold xml errors
- Fix: Freighter util screen not shown with details on first open if game is paused.
- Fix: buildings and troops cost do not corresponds to game pace.
- Fix: Gravity wells lower bound of 4000.
- Fix: Removed acceptable warp distance to a global flag instead on a configurable slider.
- Fix: When blueprints changed to linked blueprints, UI is not fully updated.
- Fix: Allow AI to rush colony ships if possible.
- Fix: Higher priority for AI construction queue for colony ships which are targeting a new system.
- Balance: Production/Colonists trade