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Releases: TeamStarDrive/StarDrive

Mars Patch v1.50.15037

24 Jul 23:01
30ecb27
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What's Changed

  • Balance: Relationships and diplomacy
  • Remnants: Balance resource management

@gkapulis

Mars Patch v1.50.15036

24 Jul 00:08
d9aced2
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What's Changed

Mars Patch v1.50.15035

22 Jul 00:15
7b5fd06
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What's Changed

  • Balance: Remnant tweaks.
  • Removed log code comments.
  • Remnant Logic cleanup

Today's Previous Changes

  • Fix: Trade routes ignored Research and Mining Stations.
  • Fix: Allow adding planets to trade routes if they are mineable or researchable
  • Fix: Several bugs in blueprints and biosphere build logic
    @gkapulis

Mars Patch v1.50.15034

21 Jul 21:17
c7ea632
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What's Changed

  • Fix: Trade routes ignored Research and Mining Stations.
  • Fix: Allow adding planets to trade routes if they are mineable or researchable
  • Fix: Several bugs in blueprints and biosphere build logic

@gkapulis

Mars Patch v1.50.15033

20 Jul 15:56
02dee3f
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What's Changed

  • Feature: Specialized tradehub - each governor can be set to a specialized tradehub where it will not build or scrap, only assign workers and export/import. Original Tradehub will now only control Import/Export.
  • Feature: Automation - Added Prioritize Projectors checkbox in AI window.
  • Balance: AI Pirate Payment Logic now modified by AI personality.
  • Fix: Biosphere placement logic now prefers tiles with no buildings.
  • Fix: not showing correctly the planets in defined solar systems (texture dds).
  • Fix: Holding shift when selecting more ships will correctly add to already selected ships. Holding Alt will select non player ships.
  • Fix: Dont Count a shipyard benefit if it is not the same loyalty as the planet owner
  • Fix: typos in localization.
    @gkapulis

Mars Patch v1.50.15032

19 Jul 19:12
ffc48d9
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What's Changed

  • Fix: Refit in fleet refitted all ships.
  • Fix: Formula updates for refit ship cost added to ships in construction queue
  • Fix: Ship maintenance increased with game pacing.
  • Fix: Limit Freighter build based on empire credit rating.
  • Fix: Cybernetic Governors issue with construction queue and negative production and import Trade slots.
  • Balance: Limit Maintenance multiplier to a max of x2
  • Balance: Pirates attack/demand pace now align with game pace.
  • Balance: Freighter Cost weight in shipbuilder for auto select freighters now puts more weight when pace is slower.
  • Balance: Freighter AI prioritize.
  • Balance: Governor Eval production buildings for cybernetics.
    @gkapulis

Mars Patch v1.50.15031

19 Jul 00:37
5e0c2fb
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What's Changed

  • Fix: Deleted blueprints are not deleted from the resource manager.
  • Fix: Blueprints screen incorrect tax calculation.
  • Fix: Blueprints screen per col and flat research stats were switched.
  • Fix: Prioritize auto projector bridges for players, if needed.
  • Fix: Deep space manual build for mining ops and research stations setting build pos vector zero

Today's Previous Changes

  • Fix: Right Clicking on research item in research queue exit screen instead of showing research popup
  • Fix: defined systems do not get a chance to have mineable or researchable planets. For Starting systems the chance is 33% of normal.
  • Fix: Requisition fleets took max prod potential fraction even if planets did not have governors to adjust sliders.
  • Fix: Critical bug in War where ColonyValueWon and InitialColonyValues were 0 and the AI thought they are always losing badly.
  • Balance: BB+ research stations need 2 production per research and outputs 50% more research.

@gkapulis

Mars Patch v1.50.15030

18 Jul 20:02
14d2f49
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What's Changed

  • Fix: Right Clicking on research item in research queue exit screen instead of showing research popup
  • Fix: defined systems do not get a chance to have mineable or researchable planets. For Starting systems the chance is 33% of normal.
  • Fix: Requisition fleets took max prod potential fraction even if planets did not have governors to adjust sliders.
  • Fix: Critical bug in War where ColonyValueWon and InitialColonyValues were 0 and the AI thought they are always losing badly.
  • Balance: BB+ research stations need 2 production per research and outputs 50% more research.

@gkapulis

Mars Patch v1.50.15029

17 Jul 23:49
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What's Changed

  • Hotfix: Fixed unique buildings were able to be added to blueprints.

Mars Patch v1.50.15028

15 Jul 00:42
77e2864
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What's Changed

  • Fix: Tax reset to 25% after load if it was 0% when saved.
  • Fix: Build Freighter button in freighter util was ignoring selected freighter in automation window.
  • Fix: basic/medium/large cargo hold xml errors
  • Fix: Freighter util screen not shown with details on first open if game is paused.
  • Fix: buildings and troops cost do not corresponds to game pace.
  • Fix: Gravity wells lower bound of 4000.
  • Fix: Removed acceptable warp distance to a global flag instead on a configurable slider.
  • Fix: When blueprints changed to linked blueprints, UI is not fully updated.
  • Fix: Allow AI to rush colony ships if possible.
  • Fix: Higher priority for AI construction queue for colony ships which are targeting a new system.
  • Balance: Production/Colonists trade

@gkapulis