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habits
Every habit is a cycle of Cue, Response, Reward, driven by a craving.
To change a habit, you must identify the Cue, keep the Reward, and change the Response.
Nailbiter's example:
She discovered the cue was boredom, the craving was physical sensation. The response was nailbiting, and the Reward was a satisfying feeling of accomplishment/completion when she finished biting each nail. She substituted a different physical sensation as the Response (vigorously rubbing her arm) and then marked on an index card when she successfully didn't bite, keeping the reward of completing a task (?)
Changing or creating new habits are more successful if there is a faith or belief component, and if there is a community component to support the habit/desicion.
Keystone Habits can influence and create other habits and change organizations. Organizational habits happen just like personal habits.