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Pull requests: bevyengine/bevy
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Remove the Rendering and layout for characters
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
atlas_scaling
field from ExtractedUiItem::Gylphs
.
A-Text
#17047
opened Dec 30, 2024 by
ickshonpe
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prepare_sprite_image_bind_groups
refactor
A-Rendering
#17045
opened Dec 30, 2024 by
ickshonpe
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Add Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Result
handling to Commands
and EntityCommands
A-ECS
Improved Text2d glyph batching
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17041
opened Dec 30, 2024 by
ickshonpe
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Discussion: System return life time escape hatch
A-ECS
Entities, components, systems, and events
A-Tasks
Tools for parallel and async work
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17037
opened Dec 30, 2024 by
Neo-Zhixing
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System Yielding
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17036
opened Dec 30, 2024 by
Neo-Zhixing
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Make 8 methods public and updated input parameter generics for SystemState::build_system_with_input
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17034
opened Dec 30, 2024 by
Neo-Zhixing
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Add Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
no_std
support to bevy_window
A-Windowing
#17031
opened Dec 30, 2024 by
bushrat011899
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Add Mut::clone_from_if_neq
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17019
opened Dec 29, 2024 by
SOF3
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Scale input to account for deadzones
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#17015
opened Dec 29, 2024 by
BenjaminBrienen
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Use -D warnings in all relevant CI
A-Build-System
Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#17011
opened Dec 28, 2024 by
BenjaminBrienen
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Improve msrv CI
A-Build-System
Related to build systems or continuous integration
A-Meta
About the project itself
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#17006
opened Dec 28, 2024 by
BenjaminBrienen
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Remove Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Send + Sync
bounds from PartialReflect
and friends
A-Reflection
#16993
opened Dec 27, 2024 by
BenjaminBrienen
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Fix logic error in loading_screen.rs
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16989
opened Dec 27, 2024 by
BenjaminBrienen
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Retain Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderMaterialInstances
and RenderMeshMaterialIds
from frame to frame.
A-Rendering
#16985
opened Dec 26, 2024 by
pcwalton
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Added App::with_component_hooks
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
#16977
opened Dec 26, 2024 by
pin3-free
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METIS-based meshlet generation
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16947
opened Dec 23, 2024 by
JMS55
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show these 'fully qualified paths' for bevy_remote's rpc
A-Networking
Sending data between clients, servers and machines
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16944
opened Dec 23, 2024 by
alphastrata
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Key render phases off the main world view entity, not the render world view entity.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16942
opened Dec 23, 2024 by
pcwalton
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Add BRP method to mutate a component
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Experiment to mitigate StorageId union access patterns
A-ECS
Entities, components, systems, and events
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16939
opened Dec 22, 2024 by
omaskery
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#[no_panic]
math
A-Math
#16925
opened Dec 22, 2024 by
BenjaminBrienen
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Add a custom render phase example
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
C-Examples
An addition or correction to our examples
many_components stress test improvements
A-ECS
Entities, components, systems, and events
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16913
opened Dec 20, 2024 by
hymm
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Unrequire Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComputedNode
A-UI
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