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Pull requests list

Remove the atlas_scaling field from ExtractedUiItem::Gylphs. A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17047 opened Dec 30, 2024 by ickshonpe Loading…
prepare_sprite_image_bind_groups refactor A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17045 opened Dec 30, 2024 by ickshonpe Loading…
Add Result handling to Commands and EntityCommands A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#17043 opened Dec 30, 2024 by JaySpruce Draft
Improved Text2d glyph batching A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17041 opened Dec 30, 2024 by ickshonpe Loading…
Discussion: System return life time escape hatch A-ECS Entities, components, systems, and events A-Tasks Tools for parallel and async work S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17037 opened Dec 30, 2024 by Neo-Zhixing Loading…
System Yielding A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17036 opened Dec 30, 2024 by Neo-Zhixing Loading…
Make 8 methods public and updated input parameter generics for SystemState::build_system_with_input A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17034 opened Dec 30, 2024 by Neo-Zhixing Loading…
Add no_std support to bevy_window A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#17031 opened Dec 30, 2024 by bushrat011899 Loading…
Add Mut::clone_from_if_neq A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#17019 opened Dec 29, 2024 by SOF3 Loading…
Scale input to account for deadzones A-Input Player input via keyboard, mouse, gamepad, and more C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17015 opened Dec 29, 2024 by BenjaminBrienen Loading…
Use -D warnings in all relevant CI A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#17011 opened Dec 28, 2024 by BenjaminBrienen Loading…
Improve msrv CI A-Build-System Related to build systems or continuous integration A-Meta About the project itself D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#17006 opened Dec 28, 2024 by BenjaminBrienen Loading…
Remove Send + Sync bounds from PartialReflect and friends A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16993 opened Dec 27, 2024 by BenjaminBrienen Loading…
Fix logic error in loading_screen.rs C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16989 opened Dec 27, 2024 by BenjaminBrienen Loading…
Retain RenderMaterialInstances and RenderMeshMaterialIds from frame to frame. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16985 opened Dec 26, 2024 by pcwalton Loading…
Added App::with_component_hooks A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#16977 opened Dec 26, 2024 by pin3-free Loading…
METIS-based meshlet generation A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16947 opened Dec 23, 2024 by JMS55 Loading…
show these 'fully qualified paths' for bevy_remote's rpc A-Networking Sending data between clients, servers and machines C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16944 opened Dec 23, 2024 by alphastrata Loading…
Key render phases off the main world view entity, not the render world view entity. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16942 opened Dec 23, 2024 by pcwalton Loading…
Add BRP method to mutate a component A-Dev-Tools Tools used to debug Bevy applications. C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16940 opened Dec 23, 2024 by purplg Draft
Experiment to mitigate StorageId union access patterns A-ECS Entities, components, systems, and events D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16939 opened Dec 22, 2024 by omaskery Loading…
#[no_panic] math A-Math Fundamental domain-agnostic mathematical operations D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16925 opened Dec 22, 2024 by BenjaminBrienen Loading…
Add a custom render phase example A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation C-Examples An addition or correction to our examples
#16916 opened Dec 20, 2024 by IceSentry Draft
many_components stress test improvements A-ECS Entities, components, systems, and events C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16913 opened Dec 20, 2024 by hymm Loading…
Unrequire ComputedNode A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16906 opened Dec 19, 2024 by ickshonpe Loading… 0.16
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